Landmark counter

Think back, if you will, all the way to early 2014. On a late January evening, EverQuest Next: Landmark (as it was called then) opened its doors for the first time. Just before the servers went live, Dave Georgeson tweeted out the image of a counter that showed the number of live players — which was naturally at zero — calling it a screen he could “never show again.”

Today, Landmark officially launches. It’s no longer free-to-play, but you didn’t buy one of the exorbitant Founder’s Packs, you can get it for the low, low price of $10. I’d love to see that counter now.

At about the same time, WildStar hype was in full swing. Interest was sky-high, and prospective players were pumped for a new MMO from a new studio that seemed like a breath of fresh air in a crowded, stale MMO marketplace. About four months later, the game launched to great fanfare, was still doing a few months after launch, and then…

WildStar sales

Yesterday, it launched on Steam. Sure, that could revitalize the game and give it a new life, but after everything it’s been through and all the other “[Change X] will revive it for sure!” statements, it’s hard to be optimistic.

So, my question for you, is: Which game “launch” makes you the saddest? Is it Landmark, with its promise of a greater future in the form of EverQuest Next? Or is it WildStar, full of hope and promise, quickly snuffed out by poor implementation and a mass exodus of players?

survey solutions

Neither game lived up to its potential and, just two years after we got our first tastes, it seems like the odds are stacked against either one seeing its third birthday. We wouldn’t mind being wrong, but it’s hard to be optimistic, after so many broken promises and shattered dreams.

the author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

9 Readers Commented

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  1. cylentstorm on June 14, 2016

    I say Landmark, because really–what’s the point? EQ Next was cancelled in March.

    Wildstar… Well, let’s just say that it was a good effort–which is far more than one can say about 90% of its competition. Countless technical issues aside, Carbine’s baby definitely has heart–but the typical tedious grind of the me-too MMO mechanics at its core seem bubble up to the vibrant surface far too quickly. Too bad.

  2. Chaos on June 12, 2016

    If you are here because you are interested in learning something about wildstar stop reading this trash go download the game and try it for your self make your own opinion

  3. dont be dumb on June 11, 2016

    Wildstar was fun, these kids either didnt play it or gave up in ten minutes. The pvp was great, only needed a couple class balance tweaks. Housing was nice. Story was ok. I think it is better than landmark. I hope it brings some traffic to Wildstar going on Steam. It is fun I promise.

  4. voydd on June 11, 2016

    Wildstar’s housing system on it’s own is well worth trying this game and give it a month at least.

  5. trionishsit on June 11, 2016

    Its dead because no one like scammers, its not a free to play game, there is locked pay to play stuff!

    • Chaos on June 12, 2016

      what game are you referring to? with out the name of the game your comment is with out context

  6. trionishsit on June 11, 2016

    Dead game, waste of time and cash, soon going down!

  7. Jafarson on June 10, 2016

    “look all the fks i give” – Pocahontas

  8. Curst on June 10, 2016

    With WildStar there’s still hope that it might at least stay afloat for a time thanks to steam release. I may not find this game fun enough for me to keep playing, but other people may. Steam doesn’t have a huge selection of decent free MMORPGs, so there’s at least a small chance for this game.

    Landmark though… There’s no hope here. No chance for a happy ending. Only broken promises and ghosts of dead dreams about a game that was proclaimed “not fun enough” by its own developers 2 years in. Seeing it “released” as it is in form of an independent game when it was supposed to be just a temporary tool to help the devs make EverQuest Next… it’s not just sad, it’s depressing.

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