Yeah bincc is a spam bot it seems. I reported him.
I tested out SmashMuck all night yesterday and I gotta say it was fun but simple.
It has lots of game modes, really nice.
Conquest 5v5 is like Battlefield.
Plunderball 3v3 or 5v5 is team-capture the flag.
Siege is the classic Moba style.
Destroyer is basically a mix out of Siege and Capture the flag.
Lots of ppl from MMObomb were testing the game out I saw. I'm gonna try to list what I found good and what not.
+Awesome shop with lots to buy. Avatars, champ weapons, champ skins, extra customization for the champs skins
+Rune Pages are buyable already and Runes can only be bought via in-game currency similar like in LoL
+Each round takes around 10 Minutes but gives about the same currency as LoL for a match on SR. So it's easier to farm cash in-game here than in LoL and since basically everything can be bought through in-game cash, happy shopping!
+Everything so far is F2P, all in the shop accessable through in-game or cash currency. YES also skins
+Lots of different Modes
+Most Champions were a lot of fun. Hardly anyone there that really bored me.
+The Champions seem fairly balanced already. I haven't seen anything gamebreaking except for maybe 1 or 2 champs.
+The wasd+mouse controls are refreshingly fun and simple
+Honor system that rewards you for finishing games without leaving and punishes you for acting inappropriate. The prices in the shop rise/go down with your honor so you DO want to behave else you will be a poor gamer.
+Some sort of Elo rating seems to be implemented already
-You gotta buy stuff that you get for free in LoL like emotes/poses to use in-game similar like /dance /lol etc. in LoL.
-No level-progression in any of the Modes. You start with 3 skills and 2 passives that can't be lvluped and don't scale at all since you yourself don't lvlup either.
-The Original Siege Mode is too simple. No shops, no lvling, no last-hitting. All you do is force objectives with your team. It's more similar to Dominion in LoL than it is to the original DotA. Not competetive at all imo. That's also why all matches take around 10 minutes each I guess.
-Still buggy(But it's closed beta, what ya expect)
-Same Queue system as in LoL with the addition of a Random Queue for any mode
So here is my expression of the game. It was certainly fun and it offers for casual players funny short match-ups and for advanced gamers a big shop with lots of stuff to unlock.
However with the heavily modified controls and Siege Mode the game ends up being something totally different than League of Legends, DotA, RoI or HoN. There is no big learning curve and the game also takes no skill whatsoever so if you want to show how good a gamer you are this might not fully satisfy you. It doesn't fully satisfy me.
I'm going to test-play SmashMuck on because it seems to be a really nice action game and I want to see how it turns out but it's certainly not my replacement for LoL. And I also think SmashMuck is not really trying to compete with that market that calls itself Moba.