I’m beginning to believe if you’re a game publisher, owning a MOBA in your game portfolio is an inevitable fact. Whether some of us like it or not, it’s a solidified genre at this point and it’s here to stay. Thus, every time we see a new MOBA release, we as the consumer should not groan, but instead look at it as an opportunity to check and see if the genre has evolved any. Unfortunately, upon initial inspection Aeria Game’s new MOBA, Chaos Heroes Online, we’re left worried the MOBA appears to be following the route of tradition instead of innovation.
Announced today, Chaos Heroes Online proudly trumpets itself as descendant of the original DotA mod for Warcraft 3. More specifically, Aeria mentions it was derived from South Korea’s own version of DotA called “DotA: Chaos”. A quick search doesn’t turn up much about DotA: Chaos, but we did manage to find a few screenshots of the MOBA’s playable heroes, some of which could be compared visually to certain DotA characters.
In terms of unique features, Chaos Heroes Online is said to be “brimming” with them, including the ability to swap out items during battle without the need to return to base. Players also won’t know who has won until the very end, as the game is somehow able to hide the fact that your base is being destroyed slightly faster than your enemies.
Aeria has opened an official teaser site for Chaos Heroes Online, where players may go to signup for the beta. The game is scheduled to launch later this year.