It’s been a year of ups and downs for Gigantic, Motiga’s character-rich arena-brawler. A few weeks ago, the hammer fell, as Motiga laid off several of its staff. Two days ago, Creative Director James Phinney posted a blog piece to explain to some of Gigantic’s missteps in 2015 and build excitement for what’s to come in 2016.

Phinney, whose previous design credits include Guild Wars and StarCraft, talks about the good and the bad of 2015, from Gigantic’s extensive testing, Windows 10 and Xbox one adaptations to the recent layoffs and, most importantly, how Motiga’s been unable to hit its intended launch window.

“As a part of these efforts, we joined a select line up of titles slated for both Windows 10 and Xbox One release in 2015… and then we couldn’t get it done. We are close on many fronts, but the fact remains that the game is not as far along as we’d planned for it to be.”

While that’s disappointing, you have to give the team credit for not rushing an unfinished product out the door, or subjecting players to an endless “early access” period while asking people to pay to test their broken product.

There’s still a lot of work to be done on Gigantic, and Phinney’s confident it can be completed in 2016. Among the list of intended improvements are better matchmaking, a new map, a guardian rework, and more rewarding player progression. Through it all, the team’s guiding vision remains intact: to create “a game of teamwork and player skill, of dynamic action and thoughtful strategy, of fierce combat and joyful movement.”

the author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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  1. SgtUBER on December 19, 2015

    give me a key already T^T
    i’ve been wanting to try this out!! i like moba games, i played dota 1, dota 2, LoL, Smite and some HoN.

  2. Eviil on December 18, 2015

    I’ve been an alpha tester and have been playing up till now. its fun, I believe it’ll do okay on console, certainly not dead.

  3. ShitToSay on December 18, 2015

    I don’t know why I get the feeling that this game is already dead. My feelings are usally pretty accurate, when you’ve been a gamer for so long you learn to see what games will make it and wich wont.

    I like it though, I just hope this game doesn’t become “Esport Centric”, where everything revolves around professional gaming, being a causal gamer, I tend to feel pushed to the side in pretty much every MOBA ever created.

    If any Motiga developers are reading this here is a tip. I just happen to know that 90% of the MOBA’s community are PC elitists, releasing this game on Xbox One is not a good idea. I feel like it’s going to hurt the game. Just a feeling, but as I said, my feelings are pretty darn accurate.

    • FloopyJaloopy on December 18, 2015

      “If any Motiga developers are reading this here is a tip. I just happen to know that 90% of the MOBA’s community are PC elitists”

      Give me ONE moba (Non hybrid) that’s on a console.

      Hybrid wise, you would have Smite, a moba with fps elements to compensate for lack of control that a mouse and keyboard provide. You could make the argument that the Xbox One has(or could have) mouse and keyboard support but at that point why not just play it on PC, if you had windows 7/8 it’s FREE with access to the beta. Not an elitist, I play all platforms just wanted to put that in there.

      While I can’t confirm or deny that I’ve played the game i can tell you that as of where it stands right now, I agree the game won’t survive long.

      The game might not do well on consoles, you’d have to think about the current selection of games consoles have. Compared to PC you have FAR less choices so who knows it might actually do well. Especially since the benefit of a console if that it’s easier to patch/hotfix because they’re built the same. On PC i see where they will have some issues because it takes a hell of a lot more work to get one issue paved over without breaking s**t.

      So far as being “Esport Centric” I feel where some worry might be, but I don’t feel as though this game, even if it were doing well, would be considered an Esport. If the leap were to be made however, the obvious answer would be that it rakes in more money, but then again, now-a-days if a game has or is dependent on a multiplayer function, someone, somewhere will try to turn it into a competition for bragging rights or compensation not limited to monetary compensation.

      So really When it comes down to it, it’s a more of a wait and see situation but the way things are going I’d say that this game might be D.O.A.