wizardry online

The sun is setting on Wizardry Online over in Japan. Japanese publisher Gamepot announced the closure recently stating that it was a result of “market conditions.”

According to an announcement translated by MMOCulture, the developer plans to let the game run until just before Christmas — December 20.

Wizardry Online closed in the West about two years ago after spending a year and a half on the SOE lineup.

the author

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.

9 Readers Commented

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  1. old as fug on July 27, 2016

    crap, we americans dont care about this slant game

  2. Hard on July 19, 2016

    It very Rare nowadays for Rpg Game to be challenging.

  3. Mourner on July 19, 2016

    It was a unique and interesting game, I enjoyed mastering it’s dungeons and the level of skill, teamwork and strategy needed to overcome it’s challenges. I had sincerely hoped it would have been picked up by a new publisher but alas…

  4. trionisshit on July 19, 2016

    What ideots made this piece of shit, its dead long time like all soe/daydream shits !

    • Guest on July 19, 2016

      but SOE and daydream were never the ones who made this to begin with though? All they did was just localize it in the west

  5. HSA on July 18, 2016

    I never played this game before but after looking up the game on youtube and watching some of the gameplay I agree with MOREHARDCOREMMOPLZ it sucks how the developers lost out on an amazing project like this.

    • Bane on July 19, 2016

      Look up “Darkfall New Dawn” for a great hardcore mmo 😛

    • HSA on July 19, 2016

      Looks amazing but with the time on my hands I probably won’t get around to playing it.

  6. morehardcoremmoplz on July 18, 2016

    i normally don’t comment, but I actually really enjoyed this game. It wasn’t polished enough for me to play it super intensely, and I didn’t care for the percentage based permadeath system. But I loved how hardcore it was and the idea behind it. Sad to see the developers lose out on this project.

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