Ok, right out of the gate I’m going to be honest with you. Prismata really interests me. I can’t help it. I enjoy a good card game as much as the next gamer and I’ve spent countless hours in Real Time Strategy (RTS) games like Age of Empires and Starcraft over the years. Putting them together sounds a bit weird, but after watching the “How To Play” video (shown below) I seriously can’t wait to give this game a test drive.

Having said that, it looks like I’ll have to wait a bit. While Lunarch Studios does have a beta sign up page running, the game is currently trying to use Kickstarter to gather the required “resources” they need to launch. Lunarch is still quite a ways away from reaching the goal set for their premier title, but there’s still plenty of time left so here’s to hoping! Luckily, the game itself is pretty darn close to complete. The Kickstarter is mostly being used to fund server structure and some additional game polish

Upon release, Prismata will give all players access to all units (it’s ok to think of them as cards if you want) free. Lunarch looks to be aiming to monitize the game through emote and skin purchases but even those can be earned in game as well. Build units and structures in turn based gameplay all in an effort to demolish your opponent. Each game will also be different from your other games through the use of a pool of “random” units every match. There’s no cookie cutter “deck building” strategy here. Each game will challenge you to come up with new methods of domination.

You know what? I’ve said enough, if this sounds like it’s up your alley too, check out the “How to Play” video below to see the game in action. I will leave you with these few words though: Tournaments, Ladder, Blitz Mode, and Spectating? All there and more.

You can find Prismata’s Kickstarter here.

the author

Mike "Magicman" Byrne has been a part of the MMOBomb family for years and serves as the site's current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.

18 Readers Commented

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  1. donald on September 1, 2015

    wtf! this is not game, this is maths assignment. shame on this game dev

  2. jude on April 28, 2015

    Boring game with deterministic mechanism. Feel like doing assignment more than playing game.

  3. Cyril on November 25, 2014

    It didn’t take long for the f**tards that compare every card game to Hearthstone to appear. Hearthstone and Prismata have nothing in common. Leave Hearthstone out of this.

  4. Todoran on November 24, 2014

    game for kids and 25 years old retards 🙂

  5. Lokos on November 22, 2014

    at least it is not a grabge pay to win rigged game like hearthstone but the Ui is really bad

    • Elyot on November 23, 2014

      I didn’t work on the UI but I do think our UI is actually quite revolutionary in that you can play with 100 units on the table and still see everything that’s going on and easily interact with every unit. The way swiping/targeting/etc. works is very advanced for a game like this, and the fact that you can actually play Prismata at 3s/turn is a testament to a very strongly-designed UI.

      Now, if you meant the graphics are bad… those are a work in progress and you’ll see lots of improvement.

      • Koji on November 24, 2014

        And your answer is the best example why games today suck. you live in some fantasy world and think how everything you made is great and people who do not agree are just wrong.

        also I bet you are not even a developer but some kind of community manager. But like i said, if the game is not a rigged, garbage pay to win game like hearthstone it is ok for me.

        • Jason Winter on November 26, 2014

          Suggestion: Do the tiniest bit of research before flinging insults around. From their Kickstarter page:

          “Prismata began over four years ago in the summer of 2010 as a freak accident that arose when founders Elyot Grant and Will Ma began experimenting with the idea of a deckbuilding game with no randomness.”

          He’s a little more than a community manager.

        • NoobsCrackMeUp on December 16, 2014

          If you think hearthstone is pay to win, it’s because you suck at it. You can watch people on YouTube reaching legend with free to play decks. Hearthstone is MUCH easier to win at. You obviously get owned in hearthstone, given how delusional your rants are, and you will get even more stomped in Prismata. Elyot is one of three main founders of Prismata; show some respect. Obvious troll is obvious.

  6. Lokos on November 22, 2014

    if it is not pay to win garbage like hearthstone that is great.

    if it is not a rigged game like hearthstone that is great also

    if the game does not have troll stuff like priest stealing cards in Riggedstone that is great also

    but i hate that it is a browser fucking game and the UI is incredibly complicated. i like that it is 2D but everything else sucks. also why is the art like the game was made for 5 year old kids?

    p.s. i want to use mouse only to play, and not keyboard. could you not make it like Spectromancer. the Ui will kill this game

    • Flevalt on November 23, 2014

      “i hate that it is a browser f** game”
      Why? It’s not a Shooter or Action game where a short lag spike might cost you your life in the game.

      Advantages of Browsergames:
      1. You don’t have to install it
      2. You don’t have to constantly TAB out, so you can play it separately while doing other stuff
      3. No patching, updating, errors, crashes or other technical problems

      I get that browsergames do not always offer fullscreen but even then, your browser usually covers almost an entire screen so where is the big optical difference?

    • Elyot on November 23, 2014

      Prismata isn’t a “browser game”; a desktop version exists but we’re running the alpha in the browser because it makes things a whole lot easier with respect to deployment/versioning/updates/etc.

      You can play with mouse only; this was very important to us as we will eventually want to port to tablets.

  7. Padsoldier on November 22, 2014

    Looks quite interesting, even though a bit simple. Reminds me of deckbuilding games (where the gameplay is purchasing cards with your resources and building decks to defeat the enemy, recycling it if you drew all cards), except here you have everything in your hand at once.

    While I like the lack of unexpected randomness (the side-cards are randomed but it seems they’ll remain there until the end of the game so you can plan from the start on accordingly), it worries me a little that it could be possible to calculate “winning strategies” where one player can have a set of moves that can’t be defeated. The additional random cards are definitely a redeeming factor here.

    If the stated business model works out well then I’m definitely looking forward to this game. It’s quite a risk to go for the “cosmetics-only” way, but I hope it works out well. Good luck with it!

    • Elyot on November 23, 2014

      We’ve tried really hard to find these “winning strategies” and they’re very hard to find! There have been maybe 1-2 times in the last 3 years where something imbalanced enough was found that we needed to make a chance, but almost every strategy has a counter-strategy that leads to a complex middlegame too difficult to “solve”.

  8. Hantzie on November 22, 2014

    Looks interesting. I want to try.

  9. Elyot on November 21, 2014

    Hi Mike!

    I’m one of the Prismata developers, the guy with the long hair in the video. Thanks for writing about us, it really means a lot!

    I emailed you a couple of keys if you want to give the alpha a try. I’d be really interested to hear your thoughts on the game.

    Cheers,

    ~ Elyot

    • Magicman on November 24, 2014

      Thanks, Elyot! And thank you for taking the time to answer our reader’s questions as well!
      -Magicman

  10. Fromhelll on November 21, 2014

    Saw the first video and thought WTF? The second video explains it very well though, seems like a pretty interesting game.

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