In this episode of the Free-to-Play Podcast, the Spunkify and Jason pick their brains about H1Z1. The team also discusses the unveiling of Orcs Must Die!: Unchained at PAX, and finally, good news of revival for Minimum is celebrated. All this and your community comments on this week’s episode of the Free-to-Play Cast!

Discussion Timestamps:

00:07 Intro
02:02 H1Z1
24:13 Orc’s Must Die: Unchained
35:12 The Revival of Minimum
41:46 Hearthstone goes iPad
44:32 What exactly IS an MMO?
50:34 The Weekly Bombs
01:00:20 Question of the Week

If you have submissions for the show’s Weekly Bombs, have questions for the panel (nothing is off limits!), or just ideas for what you want covered you can now send them to You can also be a guest in the show, just send us why you want to host, and what topic or game you would like to cover.

Free-To-Play Cast is the official podcast (and videocast) of about free to play multiplayer online games. Free-To-Play Cast takes on the week’s biggest news with plenty of opinion, weekly bombs, community feedback, guests, laughs thrown in for good measure and much more. Have fun and expect a new episode next week!

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Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.


  1. You really need to do a sound check before the show. Spunkify you’re audio is really low and Jason’s sound is like 3 times louder than yours.

    N1Z1 looks interesting and I’m looking forward to it. DayZ was the first but it was a MOD. Now they’re making a standalone version of the game which is good but there is room for 2. I know I saw on Steam there are other Zombie mulitplayer games but I hear either they’re not finished or they’re not good. So if Sony can make a good zombie MMO then great!

    An MMO has to do with 2 things.

    1. How many players can play at a time and
    2. That the game has an ongoing world. An MMO can have instances, but the majority of the world needs to be open. Lobby games are not MMO’s…even if a lobby game can have 1000 players on a server it isn’t an MMO because lobby games are confined to playing a certain amount of maps (and game play) over and over again. Games with open worlds you can go anywhere and its for the most part continuous play, you don’t have to wait for other players to show up. Lobby games are just multiplayer games. Doom and Quake were not MMO’s, but now a days they would probably be considered MMO’s to some people. Now some people would say games that are instanced aren’t MMO’s, but an instanced game just basically takes you from one zone (a cave or another part of the land to another, but its still an ongoing world. Its almost like a portal somewhere else. Overly instanced games are a little lazy but they do make it easy for the developer because then they don’t have to make a full world, they can make parts of the world. I think its more lazy to have mobs spawn in front of you in a game than instances.

    If you’re playing WoW and you’re just playing the dungeons all day you’re still playing an MMO because WOW is an open world…you’re just not playing the MMO portion of WoW.

    What do I think MMO’s are lacking. Hmmm, there is so much. I would like to see MMO’s that have more aspects of single player games. Like if you’re a thief, you actually steal things and stealing has consequences if you’re seen. Or when you kill a boss, he’s dead. I know other people have to kill it but here is where I think instancing would be good. You go into an instanced area to kill a boss and when you’re done you never see that boss again, he’s dead in your game. Now if you have a friend that hasn’t killed the boss and you want to help him/her they can share the quest or bring you into their group and you can help them, but otherwise the boss is dead. One thing that I hate is when I pass an area that I’ve already killed the boss and I see a mob of people fighting it, it just makes me sad because I killed him but he’s not dead. lol Also mobs that spawn in front of you. I like games that someone may run away and get some other help or even when help just runs at you, but to see a MOB materialize in front of you, just doesn’t seem right. Now in Star Trek it might be ok because they’d beam from a ship, but even that may get a little dull after a while.

  2. Id like to see more variation options in their servers. instead of just pvp or pve they should add more specific differences imo. like sub only, f2p only, casual, hardcore, permadeath or whatever slight differences might make a game more appealing to different groups.

    people always have their preferences. ive played a few games where ive thought, ‘wow if this game only did X a bit different’. some players like full loot pvp, others don’t for example.

    now obviously there is no way to hit all of the possibilities but a few variations could really make good games more popular or even give it a game a different flavor by just switching servers.


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