The shutdown of Mechanist Games’ free-to-play browser game City of Steam may have happened a few weeks back, but the official farewell to players came late yesterday in the form of a video from the development team. Capping off a wild ride through multiple publishing houses and a Steam campaign, City of Steam aimed to be one of the premier Steampunk inspired MMORPGs out there. While it may have missed the mark for many, there’s no doubting that the journey was interesting to say the least.

That said, the team isn’t ready to give up on the dream of a sequel or City of Steam “inspired” spin-off. As Mechanist Games states on the City of Steam website:

City of Steam certainly isn’t retired, but we’ll needs time to reflect on these things. A sequel would have to do justice to the world in a way that honors the original, addresses as many critiques and quirks as possible, and improves or innovates at the same time. It would also have to be good enough to make up for the shortcomings of the original – stuff that no one was really happy with. Rushing into such a massive commitment would be foolish, and would risk destroying the goodwill that still exists for the game.

In the meantime, Mechanist Games moves on to their next project, the iOS/Android mobile RPG Heroes of Skyrealm, and while we won’t be covering the game on MMOBomb, we did want to let City of Steam players know that if you copy your character name and server name here you can get some extra goodies in their next title should you choose to play.

Mike "Magicman" Byrne has been a part of the MMOBomb family for years and serves as the site's current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.


  1. Browser based MMO games are a bad concept. The simple static browser RTS and RPG games are an OK thing, if someone likes them, but no one should integrate normal computer games into browsers. Browser integrated games are not really appealing: almost no one plays games in windowed mode, but for browser games, that’s almost always the standard. Not to mention the insane ammount of technical problem and slow loading speeds…

  2. I’d be lying if I said this doesn’t make me a little sad. I played in the alpha/beta tests of this game and thought that it had a lot of potential for a browser title. I think a lot the game-ruining stuff (awful cash shop included) had to do with the publisher drama, hopefully they’ll have better sense with their future titles.

    • I never tried this game because it was browser based. But I tried to play as much Black Gold Online as much I could, so sad it couldn’t make to Europe. Playing in the US servers was too laggy, I had to leave the game, because I became almost unplayable on higher levels. That game had not only a unique style, but awesome game mechanics and pvp too.


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