Today, Splash Damage announced that rather than simply shuttering Dirty Bomb after ending development, it would remove all monetization from the game and leave it as a 1100% free offering, with no microtransactions, for players to enjoy.

The change will go into effect on January 15, at which time players will be able to pick up all kinds of goodies without having to spend any real cash. In fact, RADs are being removed from the game and those that have any left on their account will be given Credits in their place.

To make sure players accumulate enough credits to purchase items, the devs are also implementing a changed credit earn rate. Finally, for those that may have missed previous items before this change, they are also adding a back catalog.

For a full rundown on Dirty Bomb’s changes, hit up the official site.

the author

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.

7 Readers Commented

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  1. RenTheRose on January 11, 2019

    It’s sad to see I don’t really had a problem with how they monetize the game it seemed pretty fair to me the game just got boring to me after a while other games like OverWatch and paladins just drew my interest more.

  2. BAPMAN on January 9, 2019

    they have an ars!!!!le mod in steam, who mutes you for slight criticism of the game.

  3. BapMan on January 9, 2019

    They have an arshole moderator in steam who mutes you for slight criticism of the game.

  4. JustYourSpider on January 9, 2019

    if this is a thing I might play this game… The way they tried to monetize this game was bad they could have thought of many ways of still getting cash flows like maybe just having credit backs instead ??!?!?! just keep it too one type of cash system to create a somewhat fair chance of getting cards to create a more equal experience for f2p players and P2p players.

    I mean the way the game played as is the credits earned was so low I am wondering how high they will raise it I mean its fine the game flopped though at least they are still keeping it alive for the time being.

    • Treadhead on January 10, 2019

      Iron cards have the same perks on them as high level cards and are cheap to get. The shinier cards just granted character skins.

      I played the game only with Iron cards and a couple of free alienware giveaway cards.

      I guess its the devs fault though for not making the system clear enough to new players.

  5. Deboomdroph on January 9, 2019

    if this is a thing I might play this game… The way they tried to monetize this game was bad they could have thought of many ways of still getting cash flows like maybe just having credit backs instead ??!?!?! just keep it too one type of cash system to create a somewhat fair chance of getting cards to create a more equal experience for f2p players and P2p players.

    I mean the way the game played as is the credits earned was so low I am wondering how high they will raise it I mean its fine the game flopped though at least they are still keeping it alive for the time being.

  6. Edge Damodred on January 9, 2019

    Maybe they’ll now stop chasing the lightning in a bottle that was Wolfenstein: Enemy Territory

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