MMOBomb hangs out with Richard Taylor, Project Director on Armored Warfare during an exclusive interview. Tune in to find out what sets Armored Warfare apart from the competition including its PvE content, modern day tank mechanics, and the use of CryEngine 3.

You can keep track of more E3 Free-to-Play news and videos as it comes in by clicking here.

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.


  1. He didn’t wanna say about upgrade trees but did reply to your question about tiers. Doesn’t necessarily means the progression is gonna be like WoT, but i think it will be the same. Some small changes here and there, but same thing. I personally never liked much that type of progression, but whatever. Just hope you can customize/diversify a bit more then 2-3 options.

    Also i’m surprised he did not wanna talk more about the payment model. This day a lot of games are bragging about how great their F2P model will be since the day of the announcement. They would be crazy to make it P2W, after even WoT changed it’s F2P model to be more fair. (Don’t know about Ground Forces, but think they have a fair F2P model to. I have not seen anyone complaining about it). If they wanna compete with WT:GF and WoT they can’t go P2W anyway, that would be sure failure. They will probably just copy the monetization to from one of the other games.

    What i like is the PvE option. Instead of getting owned in PvP, you can grind a bit of PvE to progress and upgrade your tank. Of course playing PvP to progress should help you increase your skill and knowledge about the game more, then smashing some stupid AI, but i am liking this anyway.

    • “What i like is the PvE option. Instead of getting owned in PvP, you can grind a bit of PvE to progress and upgrade your tank.”

      Having this option in a game usually does more bad than good. After grinding a few “levels” or “tiers” in PvE you will be unprepared for PvP. This may not sound like a big deal, but it can cause alot of grief. From opponents constantly humiliating you in battle and from more vocal players among the disappointed allies. After a few unpleasant matches many will decide to “grind PvE” some more to even the odds (or so they think), but yet again it won’t do any good. The cycle will continue again and again, until they choose to go through the now much more painful adaptation to PvP or stick to PvE only.

      I saw it happen too many times. Yes, PvE can be a boon to an online shooter. But only if it’s done just right. And there is ALOT that can go wrong, especially if developers have little experience with MMO games.

  2. I pray every night that Mounted dies slowly of cancer, a sad child with nothing to do but troll a website noone really goes on =(. Sadness.


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