Nexon released its Q1 2016 financial statement earlier today, but there’s not a whole lot in there to make Western gamers happy. The statement covers the period from Jan. 1 to March 31, 2016 and looks forward to the rest of the year, which sounds a lot better for China and Korea than it does for the Americas and Europe.
The overall financial statement is a bit of a mixed bag, with revenues up 11% year-over-year, but with profits down, due to a 22.6 billion yen impairment loss on gloops’ goodwill. Highlights of the quarter include the 100% acquisition of DomiNations developer Big Huge Games and a 49% increase in mobile game revenue, thanks in large part to “Strong sales from Dungeon&Fighter in China” and “Better-than-expected performance in Korea.”
Even with that leap in mobile revenue, however, only 22% of Nexon’s revenue comes from mobile gaming, but it’s a growing percentage; that number was just 16% one year ago. Dungeon&Fighter will be launching on mobile in China later in 2016, and if it’s as big a success there as it was on PC, expect that number to continue to rise.
North America and Europe continue to be a very small part of Nexon’s gaming pie, with just 8% of revenues coming from our side of the Pacific. The company doesn’t have much to say about the regions either, other than “Conducted CBT for Riders of Icarus in North America and Mexico (Jan).” The outlook for Q2 isn’t any rosier, with Nexon predicting decreases of 20-30% in North America and the teens for Europe, with only an open beta test for Stand Alone Complex listed as being “scheduled” for the rest of the year.
Of course, that doesn’t mean nothing else will happen; at the very least, we’d expect more news about LawBreakers, and maybe a full launch, as the year goes on. At least we haven’t seen a bunch of badly ported free-to-play mobile games headed out way… yet.