Apex Legends‘ Mayhem season is coming to an end and new content is on the way. Today, Respawn announced War Games, an event featuring new playlist modifiers, a new rewards track, and all-new challenges.
The War Games event begins Tuesday, April 13 with the Second Chance modifier. There are five modifiers total. Each will last a few days, offering players a chance to repeat them and earn cosmetics and other goodies including new skins and unlockable battle pass levels. The full list of modifiers and their playable dates are as follows:
- Second Chance (Tuesday, 4/13 – Thursday, 4/15): Grants each Legend one free respawn per match. Once a Legend is killed, a Respawn Token is consumed to rise again from the player’s current location retaining all their weapons and gear. After a short duration, the player respawns high in the air to skydive back into the action.
- Ultra Zones (Thursday, 4/15 – Monday, 4/19): Get ready for multiple Hot Zones within a single map, and for more epic loot and gold items. Each Hot Zone is enveloped in a Flash Point – the enormous, glowing bubbles that replenish HP and shields when you stand in them. In this mode, consumable items are still available as normal throughout the loot pool.
- Auto Banners (Monday, 4/19 – Wednesday, 4/21): Lets players automatically retrieve their Squadmates Banner Cards! Players don’t need to loot their death box to retrieve their Banner Cards — they can just head straight to a respawn beacon. The loot pool has been altered to contain more Mobile Respawn Beacons too.
- Killing Time (Wednesday, 4/21 – Friday, 4/23): Speeds up the match as Legends fall. During a round, whenever a Legend dies, the round time is reduced. If any given round is a massacre, the ring will close quickly so players have to keep an eye on the round timer to survive this modifier.
- Armor Regen (Friday, 4/23 – Tuesday, 4/27): Armor Regen will regenerate over time at a rate of 12 points per second in this final mode. Whenever players take damage, their armor will begin regenerating after an 8-second delay; this delay is doubled to 16 seconds if a player’s armor gets cracked.