Last week, we reported on the conflict between Improbable and Unity, which threatened to deep-six several games that were in development using Improbable’s SpatialOS. Today, we received word of a resolution between the two companies, which makes Unity an open platform and should help avoid any further contention.
Here’s the full statement from Improbable:
- Improbable is glad that Unity Technologies has done the right thing by making Unity an open platform. Improbable has access to its Unity licenses again and can provide full support to developers building games with Unity and SpatialOS. Improbable is confident that this situation will not arise again. Improbable will continue to update SpatialOS to work with Unity.
We think the best thing for developers would be for Unity and Improbable to formally partner, and we hope to be able to discuss this in the future.
This recent blog post talks more about our commitment to long-term support for developers using Unity.
We would like to move forward positively and would also like to note that what we think is an incredibly positive thing, came out of the events of the last week.
The three largest third-party engine makers in the games industry have now confirmed that developers should be able to host engines wherever they want in the cloud. This is a key step, technologically, towards making the next generation of virtual worlds possible.
For more information on the technical details of how SpatialOS works with game engines, please see this blog post.
Now that that crisis has been averted … hey, Jagex, think you could tell us what you’re working on? Pretty please?