In a not so surprising move, BattleForge has decided to call it quits, announcing their decision Tuesday via their website. The online card-based RTS, developed and published by EA, has seen few updates to the game and website over the last 6 months, hinting at an impending shut-down.

There are currently no reimbursements planned, with players being encouraged to spend their in-game currency before services cease on October 31st.

BattleForge originally launched in March 2009 as a buy-to-play game, before making the Free-to-Play transition in May of the same year.

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.


  1. I liked it while I played it, but it’s been 4-5 years. This was well into the games lifespan, it was already f2p when I enjoyed it. In most of my time there was no way to get in game currency except by hunting down the game box on Ebay since it wasn’t sold retail any longer. A box was only $20 and most sellers would just sell you the activation code thank god. Game was downloadable for free but so you bought the., box codes to get currency to buy card packs or tomes. You could also sell, buy and trade cards on the market. Only the commons could be bought using the games free currency. Everything else, especially rare cards; needed the cash currency. The good cards were awesome and could turn the tide of a big battle but not win it for you. Each card had a limit to how many units could be summoned at once and a cool down plus energy cost. Three same cards could be combined to allow more of that unit to be in play at once, and small stat boost. Multiple card factions/colors existed 4 I think plus two or three combined colors. You could mix your army with any cards but you could only summon cards you had the energy for and you needed the proper orb colors. In each game/mission/match you started with one orb station, you could choose any color (blue, red, green, or orange) I think. The orb color was whatever color your first card played was. As you continued each match you came across more orb stations which you secured and had to keep defended. Additional orbs gave you more energy and ability to summon stronger units with higher orb requirement. I think I recall there being units that needed anything from 1 orb to 4 orbs. For some you needed two-four orbs of same color, others needed multiple different colors or a specific color plus any other color. You had to use some strategy when picking your card set per match as you really only ever got 4 orbs per game. There was p2p, co-op, single player missions and co-op PvE. Only 2-6 people could play together on one map I think I recall. I really only like co-op modes, mainly PvE. Each player had a starting point decently spaced apart from another players. You usually were alone until after your 2nd orb. But to get the third orb you teamed up with another so you could combine forces to be able to take down the enemy guarding said orb. Then all 4 players were needed to free up the 4thorb station. That is when the big boys show up, players summoned their best creature ranging from dragons, frost giants, huge plant monsters, giant rhinos and a few others. The boss camp was large, had powerful defenses, walls and towers to destroy. There were boss units and several others, your team had to kill every enemy to win. A match usually was 45 minutes. So many different ways to play, you also used various spells from buffs to even freezing spells. A lot of fun, but pvp was too hard and you needed cash units to have even a chance there.

    Once it went free2play some key things happened too slowly to grow and save the already shrinking community. When I joined, the community was already waiting on an expansion that had been promised but had been delayed for 3 or so years. It only was released in my final year of play so the loyal players had waited almost 7 or 8 years for it. And then you had to pay to unlock the content. You could buy currency on the website finally but it had only started being that way the year before I quit. Before that you had to buy a game box code just to get about 3000 which was about $20. Being able to buy it on the website was huge. Then only in my last year they started giving free currency daily, but only 1 a day. A good useful uncommon ran about 500 points on the market. Getting these cards in tomes was easier but you only got 1or2 rares per tome, a few uncommons but mostly commons. There were so many commons people on the forum couldn’t give them away fast enough. New players only had to ask and they could get every staple within a few days. People even gave away rares at times.

    Eventually I got tired of the drama and went on to other games. It’s closing at a good time, it was never that free2play friendly and was hardly advertised. The learning curve was a touch to deep, turned into a meta game where 95% used the same deck each match.

  2. The game deserved better. It was unique and a card game 😀 One of the better out there ( exept ofc for Magic the gathering ). I really hope they gonna make a mmorpg of etherlords one day…….. *deep sigh*

  3. Very sad, its an awesome game, very nice mechanics… but i agree with the guys.. lack of marketing killed it, there was like a maximum of a hundred players online… sad =//

  4. It was a fun game, but back when I played it was impossible to get any of the cards without spending real money. I don’t even think you could use your in-game currency to buy cards unless they were in the auction house. Oh well.

  5. Honestly the game was good, the card mechanics and gameplay were unique, the buy2play aspect wasn’t that strong as the cash shop currency was pretty cheap. The one thing that this game got wrong was perhaps the bad servers.Not sure what was at fault there but there was a huge delay in pvp matches and so it was impossible to play it properly at least here in Europe. Not sure, maybe it wasn’t the case in US. And of course the lack of marketing killed it..Sad to see a good game go like this since there isn’t much of a choice for RTS players (especially f2p)..

    Have a good day, or night, whichever it is 😀

  6. Good Game, Had good times with this game. But as we know everything must come to end soon or later. Im glad i played you.

    Farewell. . .



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