On this week’s show, Roblox would like to add older players to their roster but Core is coming in trying to take them, Blade & Soul Unreal Engine 4 version is still a thing and coming soon to Korea, and could Fall Guys go Free-to-Play before Among Us does? All that and more on this week’s Free to Play Cast!

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Discussion Timestamps:

00:00 Show Intro
03:44 Let’s Speculate (Fall Guys, Torchlight, and Roblox)
23:16 Going, Going, Gone…But One Survives (Blade & Soul Unreal Engine 4)
39:45 Core First Look Review
49:05 Weekly Bombs (DA-Bomb / A-Bomb)
58:20 Questions and Answers of the Week

If you have submissions for the show’s Weekly Bombs, have questions for the panel (nothing is off limits!), or just ideas for what you want covered you can now send them to magicman@mmobomb.com. You can also be a guest in the show, just send us why you want to host, and what topic or game you would like to cover.

Free-To-Play Cast is the official podcast (and videocast) of MMOBomb.com about free to play multiplayer online games. Free-To-Play Cast takes on the week’s biggest news with plenty of opinion, weekly bombs, community feedback, guests, laughs thrown in for good measure and much more. Have fun and expect a new episode next week!

Mike "Magicman" Byrne has been a part of the MMOBomb family for years and serves as the site's current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.


  1. Da-Bomb to Ancestry Legacy for releasing their F2P peasant edition. Not enough free RTS games out there so it’s very much welcome !

    A-Bomb to Trove for their Women’s Day event… How on earth did that get approved? Somebody sleeping behind the wheel…

    QOTW: If I could create a game, I think I would create either a RTS or turn-based pvp focused MMO. Both RTS and turn based RPGs are very lacking in the MMOverse (Who remembers Atlantica Online?.. Not many!). Would I make it F2P? I would try! Too many games have proven that you don’t need a box price or subscription model in order to be successful.


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