New World: Forged In Aeternum Is All About The PTR This Week, Talking Seasons & Player Feedback
Check out this week's episode of Forged in Aeternum.
The latest episode of Forged In Aeternum is up with the latest dev talk about New World. In this week's episode, they talk about the PTR and how it changes what Amazon Games develops for New World in both the short term and the long term.
Katy Kasynski, New World Live Lead / Senior Producer speaks on some of the overall goals of the PTR, when releases to the PTR arrive, and what they are looking for from players.
Lead Seasons Designer Patrick Smedley dives into testing the release of Seasons in the MMORPG. He talks about player feedback on the reward track, what players liked and did not like on the PTR, and adjustments the dev team made in order to make the Season Pass reward track more fun in New World. Patrick goes on to reiterate that they are still listening to feedback on Seasons and will be incorporating that feedback in future Seasons.
You can check out the full episode of New World: Forged In Aeternum below.
Related Articles
About the Author
Troy “Noobfridge” Blackburn has been reporting on the video game industry for over a decade. Whether it’s news, editorials, gameplay videos, or streams, Noobfridge never fails to present his honest opinion whether those hot takes prove to be popular or not.
More Stories by Troy BlackburnRead Next
Easter may be over for us, but that doesn’t mean the egg hunting is over.
You May Enjoy
This is probably how the game should have launched.
We're only a couple weeks away now from this make-or-break update...
He’s just a weirdo in a mask.
Development will continue, however, under Booming Tech.
The upcoming test includes fixes based on feedback from over 600k matches.
Rush Royale, Hawked, Grand Hotel Mania, War Robots, Storyngton Hall, Warfare Clutch, Hustle Castle, Left to Survive, Zero City, Guild of Heroes, and Tacticool.
Discussion (0)