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Features

Interview: Perfect World International Lead Developer Wei Zhang

With the announcement for Perfect World International’s (PWI) Eclipse expansion a few days ago, I had the chance to speak with Lead Developer Wei Zhang…

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Editorials

Introspective: “Why Do You Write About That?”

Monday’s article about a seemingly out-of-date “warning” that free-to-play games can cost money brought up comments I see a lot of – not just on…

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Features

INTERVIEW: Elyot Grant from the Prismata Team

Yesterday I had the chance to sit down and chat with Prismata developer Elyot Grant. As part of the founding members of Lunarch Studios, Elyot…

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Editorials

ArcheAge’s Descent Into Madness Continues, and I’m Leaving the Trion Worlds Train

It’s sometimes difficult deciding what to write up for the site. With Jason and myself being the primary writers for our daily content, we have…

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Editorials

Thoughts And Musings On Civilization Online’s Information Reveal

Civilization Online is a tasty carrot, tantalizingly dangled in front of fans of Sid Meier’s classic series like a defenseless city on your nation’s borders….

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Editorials

Darth Times Ahead: Our SWTOR: Shadow of Revan Preview

Shadow of Revan is shaping up to be quite the nostalgia trip. For players of the original Knights of the Old Republic single-player game, it…

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Editorials

Did Apple Take The First Step In The Erosion Of The Free-To-Play Name?

There are no more “free” games on the App Store any more. Now, “free,” “free-to-play,” “freemium,” or whatever-you-want-to-call-them games are still there, but they’re not…

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Features

Interview: Otherland’s Lead Content and Story Designer

This week, I had the chance to chat with Lukasz Blaszczyk, Lead Content and Story Designer for Otherland, about how the game ended up with…

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Editorials

The Whole F2P vs. P2P Argument Summed Up In Two Comments

I read a piece today about a mobile developer trying to make his game less about F2P consumable purchases — like energy — and more…

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Features

Interview: Wayne Song Chats About Swordsman’s Guilds

As part 2 of our 3 part interview with Wayne Song, Swordsman’s Associate Product Manager, we sat down to chat about guilds and the important…

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Editorials

Class Is In Session: 6 Not-Quite-Legit Free-To-Play Course Offerings

It’s cool that a college in China is offering classes in Dota, and it would be neat to see the same sort of thing happen…

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Features

10 Years And Counting: Our EverQuest II Interview

Ten years is forever in MMO-land. Games are announced, launched, and then forgotten or shut down entirely in the blink of an eye. Some don’t…

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Editorials

Dawngate Defunct: Do MOBAs Have To Be Huge To Succeed?

So Dawngate is going away. Judging by most of the comments I’ve seen, it wasn’t exceptionally bad or exceptionally great. Some people liked it, some…

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