
Sometimes the biggest challenge is finding your crew.
Sometimes the biggest challenge is finding your crew.
Why can't we just get excited, guys!?
Subscription-based? Buy-to-play? Free-to-play? Cosmetics? Battle passes? Pay-to-win?
Each archetype has strengths and weaknesses, along with branching paths for additional jobs.
Cheating and trolling are problems, but they have their uses too.
Gacha be damned, I love me some creature collecting and monster taming...
Born too late to explore the Earth, born too early to explore Aincrad...
Everyone starts somewhere.
(It's now a buy-to-play single-player action RPG with three-player co-op)
We're talking free-to-play, anime-style, action-combat, side-scrolling fun.
Sometimes, it’s the weird things that sell me on something.
*whale noises*
Neverwinter: Red Harvest is here! Grab your free Neverwinter - Renegrade Illusionist Pack Keys!
Let's analyze elements in World of Warcraft, RuneScape, and Final Fantasy XIV.
Players don't want to wait to have fun.
Or has it all just become a bit much?
It’s called Wynncraft, and it's seriously impressive...
What's fun about losing all your stuff!?
At some point, if you don't pay, you're locked out of content.
And this is coming from someone who prefers third-person over first-person...
(None of them are official)
I'm not talking, "yes, I'll try that." I'm talking about being truly excited about an upcoming title.
There's a certain component that makes or breaks MMOs.
Sometimes, its difficult to understand why developers make the choices they do.
Tencent, please don't hurt me like Bandai Namco and Amazon Games did...