Otherland is heading to Steam early access, Neverwinter is nerfing difficulty, all that and more, this… is Free To Play Weekly!

Free-To-Play Weekly with Zach Sharpes is your weekly web show about free to play multiplayer online games from MMOBomb.com. This show presents you with the most important news of the week about free-to-play online games and the latest releases, with a few jokes thrown in for good measure. Have fun and expect a new show next week!

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10 Readers Commented

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  1. Merkadis on August 20, 2015

    The problem lie deeper, in defining what is hard in an mmo, and each mmo got it’s own viewpoint on this question.
    What is seen as hard by players, and what is seen as hard by developers is different as well.
    We can take as example the recently ‘released’ Skyforge.
    In this game they have those auto-attacks that do insane damage to you and cannot be avoided. Some may see this move as difficulty just as the devs no doubt intended.. i however see this as a cheap way out of having to create actually complex combat mechanics based purely on no-target combat.

    One thing i dislike more than all else though, theme-park mmos that offer no challenge whatsoever. They just take your hand and you stroll through completely predefined park holding hands together maybe even laughing merrily.. right until you get bored next week.
    Then it’s love no more. :>

  2. Bic Boi on August 19, 2015

    Ever since the advent of “mobile gaming” more and more of these chodes are popping up, whining a game is too hard and getting it nerfed to hell to where even an elementary school child can play it efficiently. Games are becoming pathetic with this “me too” mentality.

  3. Pennlion on August 18, 2015

    I think there needs to be a mix of games for players. An easier game for the more casual while a hard game for those who need more of a challenge. No game can please everyone.

  4. Aaron on August 16, 2015

    I very much like the lot of later content in a game to be in between moderate difficulty and hard. I think devs need to put more heart and soul into creating the perfect balance now adays. I see alot of games go all wrong due to content being a boring unengaged grind, or bash you face of your desk difficult. I suppose thats just preference tho. Idk.

  5. Wiki on August 16, 2015

    The best example for a MEGA casual game is Heroes of the Storm

  6. derper on August 16, 2015

    The article for the game above this article . felspire? Is too casual. Anything 32games or whatever its called. They literaly market: Game plays self” like its a good thing. Add riddled asians breathing chemicals play these brain drains.

  7. Bilbo Baggins on August 15, 2015

    Wearing jeans and a t-shirt to a Broadway show is too casual.

  8. ElusiveXTreasure on August 15, 2015

    As far as difficulty goes, I think combat should require paying attention, as in movement, interrupts, things of that nature. Any dungeon should carry with it the possibility of a wipe and require the team going through it to actually work together. If people aren’t willing to do that and would rather have fight where ‘standing in the fire’ means nothing, then frankly, why bother playing at all, maybe you should just go autoquest to max level.

  9. TORK on August 15, 2015

    Nope

  10. kek on August 15, 2015

    League is too casual.

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