Call it a battler, team based arena game, a strategy game…whatever you want to call it but the one thing that is exact is that Trion Worlds’ free-to-play game Atlas Reactor is now officially in closed beta. After numerous open alpha weekends of testing, the devs at Trion Worlds have opened the door for a much larger audience to take a peek at the game. You can sign up to get a key on the In addition to the obvious server upgrades needed to launch a closed beta, Atlas Reactor has also added the following for new players:

  • Seasons, with Inventory and Crafting: the closed beta introduces Seasons, which deliver new content in various forms while gradually telling the game’s backstory. Playing matches and completing seasonal quests and challenges all earn seasonal XP, which in turn grants rewards. Players can collect season-exclusive loot and use a new crafting system to break down items to construct new ones. Approximately three months long, each season will be comprised of chapters that unlock every few weeks, bringing new lore, quests, challenges, and rewards.
  • New Freelancers and a New Map: Elle, introduced today, is the first of several new freelancers being unveiled over the course of Closed Beta. A new map, coming soon, takes players inside a top secret EvoS lab controlled by one of the game’s “Trusts,” powerful entities whose motives will become clear over time.
  • Custom Game Spectator Mode: The first installment of what will become a robust feature for spectating matches, the custom game spectator mode will be introduced a week or two after closed beta launch and will allow players to jump into a game and watch two teams battle. Viewers can observe both teams from an overhead perspective, or choose to follow the action from any particular player’s viewpoint.
  • Emoticons: Introduced in the Open Alpha period, chat emoticons will be expanded during closed beta, with an improved UI and more emoticons to collect.
  • VFX Swaps: One of several in-game rewards, players will be able to collect visual effects transitions ranging from color-shifts to entirely new appearances for specific freelancer abilities.
  • UI and Controls Improvements: driven largely by player feedback collected during the alpha period, the game’s user interface and input controls have been significantly revamped. New and improved visual cues (which can be toggled on/off) make it easier for players to queue, preview, and cancel abilities, modify movement choices, identify teammates’ action and movement plans, quickly assess the cooldown status of allies’ and opponents’ abilities, and more.
  • Check out the game and let us know what you think in the comments below!

    Mike "Magicman" Byrne has been a part of the MMOBomb family for years and serves as the site's current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.



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