
The free-to-play survival MMO has a decently sized playerbase, and positive reviews...
The free-to-play survival MMO has a decently sized playerbase, and positive reviews...
The MMORPG is in its best state yet, but its buy-in price is still keeping curious players away...
Critics didn't like the autoplay, and say it's pay-to-win... But I found it fun
Nearly 60,000 at peak, but now under 1,000...
You're just burnt out after all the fun you had...
The change to Asmodians in Aion 2 has me wondering.
How the free-to-play shooter evolved, kept players around in the live service games industry, and expanded to consoles and mobile.
From 3 million at launch to barely 13,000 concurrent...
The short-lived game is getting a second chance with modern polish, revamped systems, and a cosmetic-first approach to monetization.
Mina, Billy the Goat, Paige, The Doorman, Victor, and Drifter...
Or at least as close to launch as possible.
There's more titles on the way in 2025...
Tencent’s “World of Warcraft killer” never found its footing, struggling with bland design and poor updates...
A recent email player survey hints at a possible throwback version...
It's not always about the stats.
From 1 million to just 15 thousand...
Engaging combat, gorgeous visuals, and approachable systems...
It may not be all of them, but it’s a lot of them.
Warrior, Monk, Mercenary, Sorceress, Witch, Ranger, or Huntress...
The free-to-play card game lost its spark for me...
Let's break down the business model and whether spending money gives players a real advantage...
Housing, PvP orbs, and more.
It's shaping up to be one of my most anticipated multiplayer titles...
Fun combat and beautiful visuals, but dull quests and messy monetization...
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