Heroes & Generals Vasilevsky Update Makes Explosions Less Messy, Performance-Wise
Heroes & Generals' next update, codenamed Vasilevsky, doesn't introduce any major new elements to the game, but is rather a quality-of-life update, improving performance and tweaking recently introduced gameplay elements.
The new Forward Airfield map, introduced in the last update, gets a few revisions based on data analysis and user feedback, and melee mechanics have received another pass, making it easier to silently whack your enemies in the back of the head. But what good is your game if it's not pretty? Or if it's pretty but runs poorly? As stated in the video, Reto-Moto has "plowed through the visual effects library," making several changes to explosions to improve performance and visual feedback for players.
For the strategy game, assault teams now have a morale score, which decreases every time the team goes into combat, and new badges for generals. You can read the full update notes on the Heroes & Generals forums.
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About the Author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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1) u need 1 year to buy weapon that u want + 1 year for 1 upgrade (trigger or barrel)
2) u need to "reip" your "ess" before u will unlock tank or plane (if its possible, im not sure)
3) main menu sucks! i'd better solve high level math crap then understand this menu
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