HEX: Shards of Fate Gets Much Promised PvE Content
From the moment HEX Entertainment took to Kickstarter to fund its vision of a free to play TCG/MMO, they advertised a focus on PvE content that was driven by story and had high replay value. Until now, HEX: Shards of Fate has been exactly what you'd expect with an online trading card game. You log in, build a deck, and challenge other players. With today's release though, HEX Entertainment begins delivering on their original promise.
If you download the game now, you'll have the new Frost Ring Arena content, the first foray into PvE content for the title. Hogarth, a fallen mage, has uncovered the ruins of an Arena in the cold north of the Hyperborean Mountains. From there, he challenges all that are willing to take him and his legions on.
While the story may be a bit stereotypical, I'm excited to see some of the changes this PvE content makes to HEX: Shards of Fate. This update introduces multiple boss battles, a random selection of PvE competitors to keep you on your toes, a new deck interface to separate PvP and PvE cards (since PvP cards can be used in ANY battle, but PvE cards are strictly limited to PvE content), and the ability to win rewards and save your progress if you just don't have the time to take on all 4 tiers of battles in one sitting.
“We are incredible happy to present the first taste of the innovation we promised in our very successful Kickstarter campaign,” said Cory Jones, CEO of HEX Entertainment. “HEX is a huge leap forward in what digital card gaming can be, with the addition of MMO elements and brand new ways to play a TCG, HEX is unlike anything you have played before.”
PvP players can still look forward to the upcoming global tournament with a prize purse of at least $100,000, too. Check out our previous article if smashing players for cash is your type of game.
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About the Author

Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous gaming websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.
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The upside is, the PvE will *supposedly* be completely free and supported by the monetization of the booster packs for PvP. Fine by me as long as they stick to their promise and don't push it on PvE players. I wouldn't mind a TCG RPG.