Having previously been the Content Lead for Star Trek Online and the Lead Designer for the XBox One version of Neverwinter, Scott Shicoff is used to the demands of players and dealing with developmental issues. This experience is why Scott stepping in as the new Lead Designer on Neverwinter may be the best thing that’s happened to the free to play MMORPG recently.
The latest module for Cryptic Studios’ D&D inspired title, Elemental Evil, has come with a lot of challeneges. Originally delayed from its initially advertised release date, players expected the delay to result in a higher quality module launch than previous module launches. While players enjoyed aspects of the module, Elemental Evil did come with some downsides, and Scott Shicoff acknowledged these downsides in a post on the game’s website.
“We are aware that mistakes were made with this release, and for that I would like to apologize,” Shicoff wrote. “We understand the frustration and are actively working to make positive adjustments. Things won’t change immediately, but they will improve over time. Thank you for understanding and giving me the time to help identify and address the issues important to the community.”
What can players expect to change? Shicoff gave his own list of hot button issues:
Looks like players at least have a lead that is willing to acknowledge some of the long running faults players have brought up on the forums. Now, we’ll just have to wait to see when and how things will change.