New World Devs Discuss The Evolution Of Quests And Storytelling Through Season 2

Questing and storytelling has come a long way in New World.

Troy Blackburn
By Troy Blackburn, News Editor Posted:

New World: Forged In Aeternum ep. 38

In this week's episode of Forged in Aeternum, the New World devs sit down and talk about the evolution of quests and storytelling in the MMORPG. The game has come a long way with its quests and storytelling over its lifetime, especially with the revamped zones, the Brimstone Sands zone, and the content of Season 2 Blood of the Sands.

The game has more than doubled its number of fully-voiced quest-givers over the past couple of years. As an effort to improve the variety of voiceovers, the team has moved much of the voice recording overseas to Europe where a wider variety of voices can be found.

The team discusses how the type of quests has changed, from just walking 1000 meters to kill something, to interacting with geysers to uncover secret caverns. Building to a point in a story that feels more "meaty" was an important goal of the team.

New World is also adding more cinematics with every major update, and have focused on improving those scenes and the stories told within them.

You can check out the full episode of New World: Forged in Aeternum in the video below.

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In this article: New World, Amazon Games Studio.

About the Author

Troy Blackburn
Troy Blackburn, News Editor

Troy “Noobfridge” Blackburn has been reporting on the video game industry for over a decade. Whether it’s news, editorials, gameplay videos, or streams, Noobfridge never fails to present his honest opinion whether those hot takes prove to be popular or not.

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Discussion (1)

trenshod 10 months ago
I guess the devs decided my Brimstone sands main story line should stop at "The Demon's Cauldron" so much for the IMPROVED evalution of questing in New World. Sad part its been a quest bug that stops progress into their only new zone and its been this way for months now effecting lots of players.

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