NieR And Bayonetta Dev's New CEO Hints That Future Titles Will Be "Enjoyed And Loved For A Longer Period Of Time"

PlatinumGames' co-op multiplayer game Babylon's Fall launches March 3.

Jason Winter
By Jason Winter, News Editor
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Babylons Fall

PlatinumGames is looking to create bigger games that "can be enjoyed and loved for a longer period of time," according to an interview its CEO Atsushi Inaba gave to Famitsu recently, which was translated by Video Game Chronicle. The NieR and Bayonetta developer is currently working on multiplayer title Babylon's Fall, which launches on March 3. All three of those games are published by Square Enix, but its upcoming wholly owned IP, Project GG, might be the first to properly realize Inaba's vision.

That game, from director Hideki Kamiya and featuring a giant protagonist, is "still in the stage of testing various things," Inaba said, so he couldn't provide much in the form of solid details about its development. He did let on that "when it comes to future game production, we want to focus on creating games that are different from the past. I would like to focus on creating games that can be enjoyed and loved for a longer period of time."

Inaba's admittedly vague words sound like they fit into the multiplayer/MMO space, but that doesn't mean his company won't continue to produce "small but brilliantly conceived games" with "one-off, well-designed stages, such as Bayonetta." Still, he said that any future games that deviated from that formula would be "different in terms of their structure," a change that is "absolutely necessary" due to current and future trends. Project GG was mentioned as one of those titles that could be "different from the past.”

Inaba took over as CEO of PlatinumGames in January, replacing Kenichi Sato, who had held the position for five years. Inaba was previous the developer's vice president and head producer of its development division.

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About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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