Rider of Icarus fans have a lot to look forward to, according to the most recent Dev Blog (due out tomorrow) for the free-to-play game. While there are, of course, a plethora of bug fixes on the horizon, the major things highlighted in the blog are new dungeon content (solo, high-level, and ten-player,) and a new area for players to explore.
The dungeons begin with a new solo dungeon for players of level 35 or above. In the Lair of Ienos, players will fight to remove Ienos from Parna’s Coast before he gathers enough rare familiars to take back to Grand Warlock Goraktus of the Fallen Legion. This dungeon scales, making it ideal for players of varying levels. Players who complete the dungeon successfully will have a chance to tame one of two heroic or elite familiars chosen randomly from a selection of critters.
The next dungeon, Tritael Rift, is for high level Riders. Here, players can take on Supreme Commander Izhora and stop him from gathering enough souls to create an army. This dungeon is strategy heavy, so players will need to watch out for the mechanics.
The final dungeon is a 10-player affair titled Gusting Isles. This dungeon tasks players with stopping the titan Trauna, who has been released from his prison.
In addition to the dungeons comes the introduction of a new area known as Tritael Rift. This area is hotly contested with the Fallen Legion and Tempest Dragons trying to create an explosion that will destroy the world.
More information on all of these things, as well as the upcoming bug fixes is available as part of the Riders of Icarus developer blog.