Dreadnought is a sci-fi, multi-player space combat simulator from Yager. Players will take control of a variety of unique ships to combat opposing teams in a strategic environment.
The ships available in Dreadnought are separated into different classes. The Corvette is a speed-based class relying on maneuverability and hit-and-run tactics. The Destroyer is the typical well-rounded ship with medium stats across the board. The Artillery Cruiser is the sniper class with a ship that basically looks like a gigantic gun. Tactical Cruisers provide support, such as the ability to repair other ships. And the Dreadnoughts are the largest ships, relying on their immense firepower and armor in exchange for speed.
The size and speed of ships means that there is more emphasis on strategy and tactics instead of fast-paced arcade action. No matter what game mode is chosen, such as the typical deathmatches, going in with no regard to positioning will not be a recipe for success. Flanking the opposing team, keeping the support ships safe, and prioritizing firepower are all elements that must be taken into consideration to defeat the opposing team. After each match, players will be able to upgrade their ships with attachments and other improvements such as secondary abilities.
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October 14, 2018
Minimum System Requirements (Windows)
Windows 7 64-bitMemory
4 GB of RAMStorage
11 GB space available
Intel Core i5-4690T - 2.5 GHzGraphics
DirectX 11-compatible video card with dedicated 1 GB memoryAdditional Notes
Specifications may change during development
Gameplay: good needs work in some areas
Customization not enuff
Ships: Are sluggish no way to really dodge or move outta the way besides a short warp
And plus there isn't enough of them
Captain have limited options in faces and hair style
The graphics need work in some areas especially collisions and explosions sound as well
In closing Wot and warthunder aren't really like this game at all sure some of the mechanics are there but we shouldn't compare every game to them
The game is a bit slower paced then some moba/FPS games but still very fun.
Cons: IMHO only four things have stood out.
1. A bit better calling system for targets/focus fire/menuvers etc.
2. No side to side drift which you kind of expect to be there on a spacecraft.
3. Unlocking a full tree allows you to convert xp from that ship to free xp which can be used to unlock other craft/modules which is a GREAT BUT...it costs 1 coin to do so. I know they have to make money somehow so not really that bad just annoying.
4. A few other match types and maps would really help break it up a bit. I am sure it will come in the future so not huge either.
After a couple of matches, I was not impressed by slow-paced gameplay but soon I’ve started to realize how deep is it. Every ship class has its unique role. The game requires a teamwork for winning and should not be played like usual deathmatch.
Dreadnought certainly has some balance issues now but technically it is playable and really FUN.
NOT ENOUGH VARIETY IN THE GAMEPLAY DEPARTMENT FOR ME.
Great start to a promising game. A few things of note:
We need more ship types (which are coming) and also better matchmaking which I assume will happen once there are more people playing in open beta and/ or launch.
If you like this type of MOBA then keep your eye on it.