Rift, a once P2P MMORPG now Free to Play MMORPG by Trion Worlds is set in a world being torn apart by mystical energies. Play as either a Gaurdian or a Defiant in your fight for control of the ever-changing planes of Telara, choosing from 40 unique souls to create your own custom class. Be careful though, Telara is plagued with dimensional rifts that can occur at any moment, offering brave warriors untold power, or unleashing invasions of extra-planar beings bent on destruction.
Rift's soul system is quite robust. Players can opt to use three souls at a time (although more can be used by switching specs) with each one contributing unique passives and active abilities to the player's character. As a player puts more points into a singular soul, they unlock more abilities to utilize for that soul.
The MMO offers dynamic Rift events which spawn a variety of enemies in certain locations and usually require groups of players to to tackle. If players ignore these Rifts enemies will begin a crusade towards nearby towns, capturing them and preventing players from turning in quests or utilizing the hubs services. Players will then need to recapture the hub in order to regain control. Occasionally, large open world raid bosses will spawn from these Rifts which require a coordinated effort to tackle.
Rift's endgame is quite expansive, boasting multiple dungeons and raids with up to 20 people. Players looking for more open world content can participate in instant adventures which party players together in raids and have them completing multi-stage quests sprawling across a zone. PvP is also available, with Rift offering multiple Warfronts and open world PvP to take part in. Each with their own innovative mechanics and rewards.
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October 24, 2013
Minimum System Requirements (Windows)
Windows XP, Vista or 7Memory
15.0 GB available
Dual Core 2.0 GHz or betterGraphics
Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better.Additional Notes
Specifications may change during development
The game had lots of ways for max level players to gear. You had rifts with decent gear for casual players. You had nice ten man dungeons that worked for guilds that didn’t want to do 20 man. But the 20 man dungeons past the life dragon were fantastic with such original boss mechanics. Plus the use or support characters really made grouping shine. My only grip with with Rift was I felt their macro system hurt their own game. No longer needing to manage your rotations you could just macro a single target and a more Aoe macro switching between two buttons.
I wish someone one besides Gamigo/Gamikiller that milks everything of its fun for profit had purchased the game.
Had the game been purchased by the guys behind EQ, LOTRO, DAOC, Blizzard or BioWare Or about any other company, maybe even JagX could have purchased the game (even today) and maybe kept core designers and kept the game from monetization hell and saved it. Monetization is simply breaking your game to sell you the fix. It’s disgusting.
Just my worthless 2 cents on how to destroy a game. With Unreal 5 I pray someone gets this right. Maybe AOC.
No, I'm not nostalgic for anything. The SFP expansion is unacceptably buggy 2 months after release, and every bug "fixed" tends to expose two new bugs. The much-hyped Fortress Siege failed catastrophically the day it was released (two months *after* the SFP expac released), and had to be shut down. The follow-on Looking For Raid (LFR) and 10 man raid also failed that day, and then again when enabled separately. The LFR queue would not pop reliably even if you had a complete group covering all required roles; when it did pop you might find your group had more or less than 10; after you started, the same queue might pop again and kick anybody who declined. Servers shutdown with overload just from the LFR queuing process -- NOT from anything in game play, but just trying to group 10 players to start! Official reason was "Unexpectedly large number of players..." Seriously, we're talking in the hundreds, folks, maybe a thousand, not millions. And that's just the most recent and visible of a succession of similar issues with buggy content either being turned off or, more often, just left as is.
Is Rift P2W? It didn't used to be, although it has definitely been more and more "Pay to get caught up" with each expansion. That was player choice of time v. money, though, and the Rift statement was always "Best In Slot (BiS) gear can not be bought, only obtained by successfully doing end-game content." Yes, you could pay for very good gear as an aid to getting that BiS gear, but you still had to play the game somewhat competently (or be in a really talented guild that would carry you) to obtain the best gear.
That is no longer true with Planar Fragments, the new "gear adjunct" that carries all secondary stats for improving dps, healing or tanking. PF's are clearly pay for a chance at BiS. Short form is that "great" planar fragments are incredibly rare in any current content, and many BiS fragments are literally unobtainable in play. But you can buy boxes of planar fragments from the Rift Store for game credits (cash). Now, you'll have to buy a lot of those boxes because both the selection and ability to improve fragments is totally random, and costs an additional small fortune in in-game currency -- you'll have to buy REX or some other commodity that you can sell for in-game plat, so open your wallet really wide.
Maybe Rift is about as P2W as your average national lottery: If enough gullible people pay, one of them just might win. If your idea of a good time is "pay money, get mostly junk, but oh, one can hope for that great digital bit of treasure each time!" -- then Rift just may be your game.
All of which is irrelevant because aside from (rapidly dying) PvP, there is no current content that requires even good gear. The three (yes, 3) Dungeons are all "easy-mode" and unchallenging even in world gear with a minimum set of planar fragments. So really, Rift is "pay to grind limited content a minute or two faster than average."
F2P in lower zones is nice: decent graphics, many types of activities. But you'll mostly be playing solo, and good luck with group content, because the older zones are all uninhabited and none of the old dungeon queues will ever pop. Dimensions, artifact hunting, questing and soloing rifts are all still there, though. The soul system is still pretty nice, although it's a lot of out-of-game effort to really master; the guides for leveling and such are really stale, as many abilities have changed but the guides are no longer maintained.
Rift never did a very good job of documenting how and what to do; prior to SFP, there were lots of fan sites with good descriptions of the various "events", and gearing, leveling and so on. Many of those fan sites have been abandoned or shut-down recently, and their databases are no longer being updated.
Rift was maybe, or potentially, great, was probably good, now is best avoided for a few months. Then see if it survives with interesting content, before making any significant investment.
Rift WAS a great game but due to massive failures in design and implementations they have made the game go down very bleak path losing 100s of 1000s of players. I have 100s of player and friends on my friends list that are gone as an overall result of the poor choices made by the Senior Devs.
However, there is one thing that you will immediately feel as soon as you start playing the game. You will feel like the game is open to all types of players offering fair playability for all the avenues the game provides whether you are a solo player, a raider, a party player, a pvp'er or a pve'er. DO NOT BE FOOLED BY THIS. This game early on was built to pull players in as it had an incredibly logical approach to appeal to the vast majority of types of players. However, as you begin to invest over time you will find that the common sense approach in the beginning is tosses out the door. Classes are wildly imbalanced, it is expensive to gear up and you will eventually need to spend credits(real $) to catch up or get to the competitive level of other players. There is also a lot of deceit in the cash shop and gearing system in order to trick you into buying useless stuff with real money. There was an increase in grind that made it near impossible to multiclass and avoid the terrible class balance which is derived from an archaic system where classes fall up and down a cycle of an expansion. Meaning there is no real balance ever in pvp or pve. The current developers are no where near as qualified nor do they react in any acceptable term to fix broken or imbalancing talents. They also have made numerous mistakes that killed the synergy between the souls making almost every soul cookie cutter or the synergy would be niche.
The amount of potential this game seems to have was astronomical but the developers have squandered it over the last 2 expansions. I point this out because as soon as you play Rift you will see a direction which is incredibly pleasing but that direction is loss in the later part of the game.
Over time this game has gotten worse and more expensive to play. They have went as far as to remove things that were in the game to reintroduce them in a Pay to Play manner as well while removing vast amount of content in the process.
Upon release this game was 4/5 stars. SL made it 3/5. NT made it 2/5 and the next expansion is already criticized on being completely PAY TO PLAY and Near completely PAY TO WIN. They have introduced a system that basically allows you to buy stat points for real life money but in order to fool its players base they developed it in a way that blocks out exactly what its real intention and purpose is. The game is on its last legs and the new expansion is meant to milk as much money as the it can out of the faithful player as possible.
First off - the game is as classic EQ style MMO as it gets, talent trees, classes, races, factions, alternate advancement. Solo content is experienced in openworld and in some instanced events, smaller group content is experienced in open world events like rifts, world bosses and zone events as well as instanced dungeons for 2 - 5 players (depending on the type). The raiding...oh the raiding... It is epic, if you like old school raiding I've found no better! Rift really has some of the best fight and boss mechanics I've played. For an old schooler this game satiates that craving for the complexity of old. The housing system is awesome and a great way to kill time. Though you can buy plenty of stuff it's definitely not pay to win, more pay to look classy and get awesome/silly mounts. I used to fork over money for cosmetics out of appreciation for the game. Be forwarned, the game engine is a MASSIVE vram hog and will run like death on anything less than 2 gb vram. Honestly though if you're looking for a game to recapture that feeling of old - this is exactly that game. Patron status and premium currency can be bought in game -this is nice, though I paid from time to time when money was tight I could gold-farm and still get the latest and greatest cosmetics off the store.
Cons: System req's are brutal high for a smooth experience. Archeage killed the game population (and also kinda sucked), all the best new mounts end up in the store and - more obnoxiously - inside loot crates so you get to pay-to-roll on the most insane mounts.
Summary: WoW got you seeing red with the last 2 expansions? EQ2 making your eyes bleed after a decade? Can no longer understand the pixelated sh--storm that is EQ1's gfx? Give rift a try, it's a free try after all, and it's pretty solid.
I also like the fact that you can still level up just by playing the warfronts but I like the addition of the automatic adventures to help leveling and getting gear.
I have not gotten to the new end game stuff since coming back to the game and finding the level cap was raised to 60. I have been to busy playing with all of the different jobs or souls and enjoying all of the lower and middle range content.
I really don't believe that the game is pay to win.
Windows 7 Pro 64-bit
Intel Pentium Dual Core CPU B950 @2.10GHz
Virtual Memory: 7.51GB
The 1 point is for the future.
there are much more things you can do than in Tera that means not Tera is a bad game quite the contrary its very good but in my opinion not as good as Rift is
Many people love playing this game because of mostly two reasons that make this game shine like it does today, 1. The dynamic and unique class making system also called the "Soul System"
and 2. The intense raids and battles trying to destroy rifts or defending a place from a rift invasion.
I recommend this game to all MMORPG players who love to play MMORPG's because this one is one of the best rated and popular MMORPG Game I and many other people played. Really the only thing that is a con about this game is small bugs but that rarely gets in the way of playing the game since they update and patch the game frequently.
Now to say some bad things: Some hours of the day the servers are sometimes full which means you can even have a delay of 1-2 hours to get to your server , sometimes the game lags (or it is my connection) and the chat is spam-conquered (some of the chatters say about WoW and much more games they compare with rift and some others say hodor which is spamming ).