
On this week's show, Magicka: Wizard Wars is headed to launch with a fully revamped cash shop, Jason gives developers advice on revealing their monetization plans, and Rift and ArcheAge both get updates.
In Total War Battles: Kingdom, a simpler version of Creative Assembly's Total War games, you become a lord in medieval England, dealing with bandits, invaders, and rival lords, while also managing your economy and building up your lands.
To find out more about Total War Battles: Kingdom check out the game page which includes more info, user reviews, screenshots and additional videos. Don´t forget to subscribe to MMOBomb YouTube channel.
On this week's show, Magicka: Wizard Wars is headed to launch with a fully revamped cash shop, Jason gives developers advice on revealing their monetization plans, and Rift and ArcheAge both get updates.
A Paragon-inspired project actually see the light of day, but can it compete with a crowded field of MOBAs?
It came at the right time with the right IP, but does it deliver?
Did it really need to be a sequel? Let's find out!
Two bodies, one brain...but does it hold up?
That being said Total War: Arena could be a very intensive and competitive game.
Kingdoms will plummet because the main community playing the series already shat the model out