Always Online Podcast: Overwatch 2 And Other Blizzard Disasters, MY.GAMES Sold, And Leaving An MMO You Love Ep 451

Every time Blizzard does something good they have to run out and do at least 5 other things to make sure you know they are still terrible...and that doesn't even mention how bad the Overwatch 2 launch disaster has been so far. We'll go through that, MY.GAMES being sold, a new MMORPG in development, and we wonder if you've ever left an MMO you love. All that and more on this week's Always Online!

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Discussion Timestamps:

00:00 Show Intro

02:23 Leaving an MMORPG You Love

19:29 Blizzard's Mess And Overwatch 2's Launch

43:05 Unexpected News And Fun News (MY.GAMES and Ultima Online)

54:42 Another New MMORPG In Development

59:15 Weekly Bombs (DA-Bomb / A-Bomb) / Question of the Week

If you have submissions for the show's Weekly Bombs, have questions for the panel (nothing is off limits!), or just ideas for what you want covered you can now send them to magicman@mmobomb.com. You can also be a guest in the show, just send us why you want to host, and what topic or game you would like to cover. Always Online (formerly the Free-To-Play Cast) is the official podcast (and videocast) of MMOBomb.com about multiplayer online games. Always Online takes on the week's biggest news with plenty of opinion, weekly bombs, community feedback, guests, laughs thrown in for good measure and much more. Have fun and expect a new episode next week!

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Discussion (4)

nesogra 1 year ago
QotW - Honestly I feel like I'm getting pushed out of MMORPGs in general because of 'over-achievement' design. Basically as live games get older they start catering harder and harder to achievers at the expense of what made the game fun for every other kind of player. The thing is I can't really blame the devs for doing this as if achievers aren't overly catered too they will so loudly hammer a game's reputation that they will drive potential new players away from the game even if the thing achievers don't like would make the game more fun for the other kinds of players.

Examples:
* The mastery system in Guild Wars 2 changing core progression from an open ended rpg experience where you could chart your own path through the world to one where you have to do a list of chore in the achievement panel.
* OSRS locking rewards behind achievements that should be rewards for leveling a skill
* So many mmos focusing on end game content, especially raids, while neglecting making anything else in their game fun.
* So heavily stacking the rewards in content like raids that nothing else in the game is worth doing economically, even systems that are supposed to be core features like gathering and crafting.

Basically at this point it's the players I have a problem with so even if a new game comes out that I really enjoy it's only a matter of time before they are forced to ruin it to keep the game alive.

trenshod 1 year ago
QotW - SWTOR, I loved the story for each of the characters and the companion system. The end game, well there was no end game initially so I bid the game farewell after getting my fill of a few character story lines.

trenshod 1 year ago
Da-Bomb to Anthony and his cat, they deservedly earned that top right host corner.

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