Always Online Podcast: Overwatch 2 And Other Blizzard Disasters, MY.GAMES Sold, And Leaving An MMO You Love Ep 451
Every time Blizzard does something good they have to run out and do at least 5 other things to make sure you know they are still terrible...and that doesn't even mention how bad the Overwatch 2 launch disaster has been so far. We'll go through that, MY.GAMES being sold, a new MMORPG in development, and we wonder if you've ever left an MMO you love. All that and more on this week's Always Online!
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00:00 Show Intro
02:23 Leaving an MMORPG You Love
19:29 Blizzard's Mess And Overwatch 2's Launch
43:05 Unexpected News And Fun News (MY.GAMES and Ultima Online)
54:42 Another New MMORPG In Development
59:15 Weekly Bombs (DA-Bomb / A-Bomb) / Question of the Week
If you have submissions for the show's Weekly Bombs, have questions for the panel (nothing is off limits!), or just ideas for what you want covered you can now send them to firstname.lastname@example.org. You can also be a guest in the show, just send us why you want to host, and what topic or game you would like to cover. Always Online (formerly the Free-To-Play Cast) is the official podcast (and videocast) of MMOBomb.com about multiplayer online games. Always Online takes on the week's biggest news with plenty of opinion, weekly bombs, community feedback, guests, laughs thrown in for good measure and much more. Have fun and expect a new episode next week!
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* The mastery system in Guild Wars 2 changing core progression from an open ended rpg experience where you could chart your own path through the world to one where you have to do a list of chore in the achievement panel.
* OSRS locking rewards behind achievements that should be rewards for leveling a skill
* So many mmos focusing on end game content, especially raids, while neglecting making anything else in their game fun.
* So heavily stacking the rewards in content like raids that nothing else in the game is worth doing economically, even systems that are supposed to be core features like gathering and crafting.
Basically at this point it's the players I have a problem with so even if a new game comes out that I really enjoy it's only a matter of time before they are forced to ruin it to keep the game alive.