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Free to Play Cast: Blizzcon, Overwatch, and Gladiators! Ep. 160
This week Jason and I do a two man show since Q's camera hated us! We'll dive into all the news from Blizzcon, chat about MMO progression, and even review Gladiators Online...then we'll fight about subscription models. All that and more on this week's Free to Play Cast!
Discussion Timestamps:
01:09 Blizzcon News
12:11 MMO Progression
24:25 Gladiators Online Review
28:48 Weekly Bombs (DA-Bomb / A-Bomb)
35:10 Questions and Answers of the Week
If you have submissions for the show's Weekly Bombs, have questions for the panel (nothing is off limits!), or just ideas for what you want covered you can now send them to magicman@mmobomb.com. You can also be a guest in the show, just send us why you want to host, and what topic or game you would like to cover.
Free-To-Play Cast is the official podcast (and videocast) of MMOBomb.com about free to play multiplayer online games. Free-To-Play Cast takes on the week's biggest news with plenty of opinion, weekly bombs, community feedback, guests, laughs thrown in for good measure and much more. Have fun and expect a new episode next week!
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f2p, = pay to win, loads of noobs and scum, rmt etc lesser quality game
Buy to play, keeps the riffraff out, not not pay to win less/no rmt..better than average game
Sub, even less riffraff...you get it all without needing mtx's better game quality game the the previous two
But most of us know that this is not true.
Free to play can be excellent quality, and not pay to win
Buy to play can still be pay to win and shit
And having a sub dose not mean a game will be good, or not try to nickle and dime you with shit mtx's you feel you need
And in all cases you'll still have riffraff and RMT spam...hell ESO had it during the early access before launch and that had a box fee and sub.
Anyway, Da bomb (again) For path of exiles next update coming the 11th of December, particularly for the new skill and support gems which look to be another game changer (curses acting as auras)
If you look back at MUDs there often wasn't the same kind of linear progression via zones that MMOs have. You might find certain zones slightly tougher than others, but on the whole you could go to any zone in the game to find a range of difficulty for all characters, with the exception that the ones immediately around the starting area tended to be much easier - I wonder if this is where the MMO style progression developed from.
Also these days F2P games as well as mobile games have been getting a bad rep by the gaming community. Mainly because of micro transactions. Some people are getting tired of it. Also i am starting to see more F2P games shut down. Other's get passed on to a different company and even then the game still does horrible and will die.