Free to Play Cast: EQN Vanishes, WildStar Could Be Next! Ep 173
So EverQuest Next is a goner but what does this mean for Daybreak? With massive layoffs what does the future even look like for WildStar? We wrap up with a preliminary Paragon review. All that and more on this week's Free to Play Cast!
01:30 Everquest Next's Cancellation and Daybreak's Future
19:01 WildStar May Not Last Long...
30:24 Paragon Review
43:31 Weekly Bombs (DA-Bomb / A-Bomb)
53:39 Questions and Answers of the Week
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Free-To-Play Cast is the official podcast (and videocast) of MMOBomb.com about free to play multiplayer online games. Free-To-Play Cast takes on the week's biggest news with plenty of opinion, weekly bombs, community feedback, guests, laughs thrown in for good measure and much more. Have fun and expect a new episode next week!
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Free2Play as a Model is not dead, it will Continue to exist but is surely receiving a hefty beating, why they decided to move over to Buy2Play is unknown to me since Ingame shops and Microtransactions still exist in most games.
Well, Daybreak, as an owner of Landmark i was kinda Dissappointed, not surprised by the decision but more by the Explanation why it happened. you already said it "It wasn't Fun" after 5+ years of development they should have felt at one point that it wont be to theree liking, and to say "it is a game we would not want to have it that way", what ? Can you for no reason read my mind ? The community never playd the game so how the hell do you know we wouldn't have fun at it ? And yea with EQN canceled shit finally hits the fan 24/7, Be it reddit, there forums or fan Forum, people are not really willed to play anything fro daybreak.
Daybreaks current course is leading straight and with lightspeed to "Closing the Doors a Last time" .
i am not giving a Da bomb or a bomb but a Zarbomb to, how could it be any other then : Daybreak Games. Bad choices leading to certain death. If they would announce the Closing of Daybreak none would be shocked.
another factor is time commitments. not everyone has the same amount of time to invest in a game. leveling, gearing, finding reliable groups etc. all take time and in a lot of cases still don't produce a very enjoyable experience long term. when your time is already limited due to work, family, etc. that probably weren't constraints when you first got into the genre this can push in the direction of MOBA type games with its more accessible structure.
Free to play no longer has much of a positive marketing spin about it, many people view it pretty negatively, and launching new games as free to play might have just too many people now wondering 'and how is this game going to screw me for cash?'.
But it's not F2P that kills those games, it's bad management and bad design. On the other hand there are new free games like World of Warships, Armored Warfare, Black Desert (it's F2P where I live ;P) which are doing rather well. The main lesson here is that you can't keep making the same "Amazing WoW-killer that will blow your mind!" again and again for 12 years and expect it to sell every time.
P.S. Wow, for some reason posting here always makes me self conscious about my English even though I'm pretty sure I'm fluent. o_o