Free to Play Cast: Secret World Legends Embargo Drop, Gigantic, and PSO2! Ep 225

On this week's show the embargo on Secret World Legends falls and we all DIVE in to give you our opinions on everything but we still manage to BARELY squeak in some time to talk Gigantic and Phantasy Star Online 2! All that and more on this week's Free to Play Cast!

Discussion Timestamps:

01:58 SWL Embargo Drop
53:16 Gigantic
57:45 Phantasy Star Online 2 First Look Review
59:39 Weekly Bombs (DA-Bomb / A-Bomb)
1:08:49 Questions and Answers of the Week

If you have submissions for the show's Weekly Bombs, have questions for the panel (nothing is off limits!), or just ideas for what you want covered you can now send them to You can also be a guest in the show, just send us why you want to host, and what topic or game you would like to cover.

Free-To-Play Cast is the official podcast (and videocast) of about free to play multiplayer online games. Free-To-Play Cast takes on the week's biggest news with plenty of opinion, weekly bombs, community feedback, guests, laughs thrown in for good measure and much more. Have fun and expect a new episode next week!

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Discussion (7)

Korothians 4 years ago
I give a Da-Bomb to Secret World Legends its what The Matrix Online back in 2000 should have done. I am really liking the game and the story is sick.

Now for the question of the week. Well I would make a Moba with cars like Twisted Metal type of cars if you ever played Twisted Metal you know the craziness of it. I would make it were you had to defend 3 spots on the map and each spot has a building with people in it throwing bombs and stuff at your vehicles if you did not claim the spot and the first team to 500 points wins or something like that. There is so much you could do with it that it would be amazing. Could even do a 3 lane thing with the cars were you have both teams trying to take the others base over and the base has turrets around it defending it. I mean it would be so epic to see cars with lasers, missiles, razor blade disc, flamethrowers, acid guns, poison bombs, and etc. You can even make it a 3rd person view like Smite has but would super better with cars, trucks, semis, tanks, buggies, ice cream trucks, and etc. There would be so many things you could do to make a sick moba with these and boy do I have a lot more ideals for this moba :).

ElusiveXTreasure 4 years ago
Da-bomb to Atlas Reactor's summer sale! I got some shinys for a lot less.
A-bomb to people who don't get team play but play team based games. Guys, you can see what your teammates are doing, don't dash out of my aoe heal! And for the love of pancakes, why are you grabbing a heal at full heal when I'm down to thirty?! *sigh* C'est la vie.

View 3 replies
Twolf 4 years ago
I just want to ask, because i was also in the cbt for SWL, did you all also find that you really did not need to spec into your secondary weapon?

Like in most case i was really fine with just going all in on my fist weapon. Decent damage and heals, i had no need for blood magic.

Pieareround 4 years ago
It may not have been clear at the time, but my comment from last week was both a Da-bomb and an answer to the question of the week.
This week, I'm giving a Da-bomb to the Allods Team and for Cloud Pirates. It caught my attention a while ago, but I kind of forgot about it and only just started playing this week. It is only the second Wargaming-style vehicular combat game to pull me in for more than about two minutes, the first of which was Star Conflict.
For the question of the week, I'll try not to write a master's thesis this time, but we'll see what happens. How would I make a MOBA different? Well, I think you have to take account of what's been done already. The two biggest changes that have hit the MOBA scene since it started getting big have been character perspective (Smite) and in-match progression (Heroes of the Storm). Smaller changes to the formula include shifts in meta-progression and map variety. I think I want to go really big and really wacky, so just think about this for a second. A Rogue-lite MOBA. The map for each match is procedurally generated, character upgrades are semi-random, and there is a persistent meta-progression system outside the matches. I think either top down or third person perspective would be best here, but I don't really favor one over the other.

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