Free To Play Weekly – Is Early Access Good For The Industry? Ep 219
Bless Online gets a publisher for the western market, CCP Unveils Dust 514's spiritual successor, all that and more, I’m Zach Sharpes and this… is Free To Play Weekly!
Free-To-Play Weekly with Zach Sharpes is your weekly web show about free to play multiplayer online games from MMOBomb.com. This show presents you with the most important news of the week about free-to-play online games and the latest releases, with a few jokes thrown in for good measure. Have fun and expect a new show next week!
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Soundtrack by:
Krewella - Come And Get It (Razihel Remix) http://www.youtube.com/razihelOfficial http://www.soundcloud.com/krewella
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not the "paid for" so called betas ( i.e. early access etc.. =money schemes,)
this has just become a infestation, a reason for greed for doing nothing!
Its like being financed to trickle your way into gaming with no real obligations to succeed at all,
as in their eyes (the so called new devs), they have succeeded! by getting money in advance for doing
nothing, not much at all, neither do they have to achieve any further but to watch a bank balance
grow by subscribers money stupidity, this way, just breeds contentment.
As a alpha, beta, tester of many games in the past I saw a greater trend of help in those times,
The old school of testing achieved milestone results as is shown for what gaming is today,
with testers of days gone the help from them was enjoyed in droves & it held its head high with the
far greater feedback of the games mistakes & mechanical problems.
it was the help! not a burden!
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Well this can go from good to bad, but mostly bad. Now devs have an incentive to finish their game.
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But most devs will probably just throw in an unfinished game and call it finished just to avoid the refund.
For us consumers though? Hell no. The industry knows gamers are a fairly impatient bunch.
I think most of the current issues with early access are easily fixable simply by Valve implementing a limit on how long a game can be in early access and also possibly beta. 1 to 2 years max seems fair and would encourage developers to actually finish the game instead of leaving it in Early Access limbo like many have.