Free To Play Weekly: Should There Be Level Caps In MMOs? Ep 165
Skyforge monetization is detailed, Nexon announces when Ghost In The Shell Online will be released, all that and more, this is Free-to-Play Weekly!
Free-To-Play Weekly with Zach Sharpes is your weekly web show about free to play multiplayer online games from MMOBomb.com. This show presents you with the most important news of the week about free-to-play online games and the latest releases, with a few jokes thrown in for good measure. Have fun and expect a new show next week!
Don´t forget to subscribe to Free to Play Weekly via Youtube.
Soundtrack by:
rewella - Come And Get It (Razihel Remix) http://www.youtube.com/razihelOfficial http://www.soundcloud.com/krewella
You May Enjoy
Always Online Podcast: FFXIV Patch 6.15, Sony's State of Play, Roller Champions, And Very Early Thoughts on LEAP Ep 434
Getting down and dirty with some games coming up and some that are leaving us!
By Michael Byrne - 4 weeks agoTop 5 Free to Play Weekly Stories - This Is What That Marvel MMO Would've Looked Like, Yikes! Ep 512
Maybe getting the axe was the best thing for the game as this looked more Pixar than Marvel.
By Michael Byrne - 1 month agoTop 5 Free to Play Weekly Stories - Valorant Will Be Listening To Your Mic And Tower of Fantasy Release Ep 515
Yep...and chat will be recorded for use in player reporting.
By Michael Byrne - 6 days agoAlways Online Podcast: Summer Game Fest Multiplayer Games, Stormgate, Warhammer 40K Darktide, And "Apparently" Ep 435
Breaking down what we thought of the Summer Game Fest keynote and, specifically, all the multiplayer titles!
By Michael Byrne - 3 weeks agoRoller Champions Gameplay - A High Speed First Look (F2P)
Get your butt around the arena and score points...but will the other team just let you?
By Michael Byrne - 1 month agoIs Lord Of The Rings Online Worth Playing in 2022? - Wilfredo Reviews
Is a journey through Middle-earth worth taking even after multiple expansions were made free?
By Michael Byrne - 3 days ago
And thats it its challenging, interesting and involves end game of pve not just pvp.
For sake of argument I will give you all an example.
Imagine you reach max level got the best gear most powerful guild all thats left is too dominate pvp for your name too sink peoples mind but then guild members start too deviate too other games or simply become inactive because not every one likes pvp I for example find it boring
after couple matches and victories all you have left is repetitive and muddy feeling "I done this before", but with tower system developers can alway's come up with new monsters new challenges that will always keep you on your toes and does not requires extra purchase or 25 gigs of space.
Removing level cap means the developers have to spend awful lot of time purely focusing on content and challenges for higher levels in a very fast pace that leaves no time for any bug fixes or resolving issues. If they higher more coders. well, that will put a hole in their pocket and lose profit.
So, what else is there? PVP... seems any game I have come across that had no level cap always heavily leaned toward RvR/FvF/PvP. Why? Because the best challenge any high level player can get at current technological state (or lack of) is another player who can smack you around.
EVE Online has no levels, except skill level and that can get very boring in long run. Pretty much same with RF Online.
Now... question is... "Is EverQuest Next up to that challenge as they claim?" As they said, players don't level vertically but rather horizontally, meaning that there are NO levels per say like any standard MMO, but rather skill based and the challengers of getting those skills.
In my opinion overall. I think they should remove levels and level caps along with skill level bars. Let the player's skills in their character role determine if they do well in various situation (questing, PvE, Dungeon and Raids).
Not to say I think SKILL LEVEL should be watered down. I think a game should be easy to access, but hard to truly master. This is why I like Guild wars 2 and Heroes of the Storm. Everyone is equal, but it still has customization, which leads to someone learning the finer points and becoming even better.