
On this week's show, Magicka: Wizard Wars is headed to launch with a fully revamped cash shop, Jason gives developers advice on revealing their monetization plans, and Rift and ArcheAge both get updates.
In Total War Battles: Kingdom, a simpler version of Creative Assembly's Total War games, you become a lord in medieval England, dealing with bandits, invaders, and rival lords, while also managing your economy and building up your lands.
To find out more about Total War Battles: Kingdom check out the game page which includes more info, user reviews, screenshots and additional videos. Don´t forget to subscribe to MMOBomb YouTube channel.
On this week's show, Magicka: Wizard Wars is headed to launch with a fully revamped cash shop, Jason gives developers advice on revealing their monetization plans, and Rift and ArcheAge both get updates.
Was the wait for this troubled title worth it?
It came at the right time with the right IP, but does it deliver?
The gaming industry is a bit of a mess right now.
A Paragon-inspired project actually see the light of day, but can it compete with a crowded field of MOBAs?
That being said Total War: Arena could be a very intensive and competitive game.
Kingdoms will plummet because the main community playing the series already shat the model out