| Role Name | Description | Unique Interactions | How to Win/Tips |
| Goose | Finish all of your tasks, try to stay alive, and vote out the Ducks! | Cannot be assassinated. | Complete all tasks in time, or vote out/kill off all Ducks/Pelican/Falcon. |
| Gravy | Complete tasks to increase your bounty. Survive to keep your bounty. | Bounty will be passed to your killer if you die. Cannot be assassinated. Non-Duck killing roles can also claim your bounty, but won't see the icon above your head. | Survive until the end, and gain your Silver Coin bounty as a bonus. |
| Medium | You may know the number of ghosts. | Players inside the Pelican's belly will not count as 'dead' for the Medium's ability. | Use your ghost-checking ability in the middle of rounds to check if any players have died. Keep track of approximate times of death to help at meetings. |
| Vigilante | You may kill any player once per game. | Can claim Gravy's bounty. | Try to survive long enough to become certain about one Duck player/other negative role, and then use your power to take them out of the game. |
| Sheriff | You can kill any amount of non-Goose players. Killing a Goose will also result in your own death. | Will not report Canadian. | Try to survive long enough to become certain enough about negative roles to take them out with your power. However, be careful not to be reckless, as you can also lose the game by accidentally taking out too many Goose players. |
| Canadian | Your killer will automatically report your body after 1 second. | Professional and Sheriff will not report your body. Your body will not be reported if there is no body on death, if your killer dies within 1 second, or if another meeting is called. | Try to find one or more trusted Goose players in the early rounds and let them know you are a Canadian. Then, put yourself in dangerous situations in hopes that you get killed off. Players can then vote out your killer to easily get rid of a Duck/negative role. However, this will only really work if someone knows you are Canadian. |
| Mimic | To the Ducks, you will appear to be one of them. | Ducks can kill ducks. Ducks can not be blind. You can enter the dog. | Act like a Duck to build trust and work out who the other Ducks are, then use this information to vote them off. |
| Detective | You can investigate players to see if they have killed that round. | Investigation will show a devil icon for a player who has killed this round. Will not show the icon for a Pelican or Demolitionist. | Use your ability to determine who the Ducks/negative roles are, and then vote them off. |
| Lover | You gain a 'Lover' in another random player (can be two Goose, two Duck, or one Goose and one Duck). If one of you dies, the other one also dies. | If your lover gets voted out, you will die at the end of the meeting. | Be the last remaining two of three players alongside your Lover. |
| Locksmith | You can always open the jail door without finding a key/keycard. | - | Use the ability to open jail cleverly to clear yourself to other Goose players, and work together to vote out the Ducks. |
| Politician | In tied votes between you and another player, you will always win. | If a vote tie between yourself and two other players occurs, they will get sent to jail. You can not get sent to jail. | Stay alive and try to sway votes against you into a tie to initiate your passive, rather than being voted off. |
| Birdwatcher | You gain the ability to see through walls with limited vision. | You can see during lights out. | Use your powers to see through walls in common kill areas to catch killers out. |
| Mortician | You can investigate a corpse to see their role and see the roles of the bodies you inspected when a meeting is called. | Can investigate corpses being dragged by the Undertaker. | Use your power to work out potential Sheriff and Lovers kills to narrow down the remaining suspects. |
| Adventurer | You can not be killed by map hazards. | - | If you can get another Goose player to witness your survival of a hazard, it can 100% clear you for the game. You can then work with the others to vote out suspected Duck players. |
| Astral | You can send your spirit through walls to see in other areas, but you will be colorblind in this state. | - | Wait until you think the chances of catching hard evidence are likely, or you have another trusted Goose player to guard you, before using your power, as it leaves you very vulnerable. |
| Celebrity | All other Goose players are notified when you die, but Neutral roles and Ducks will not. | - | Always try to be near a player, as the Goose players will get notified when you die. By knowing who you were last seen with, they can narrow down killer possibilities. |
| Scientist | Gain the ability to scan for bodies. | The ability recharges when inactive. | You can use this power to locate undiscovered bodies on the map. You can also track approximate timeframes of kills and use this evidence to determine the suspects. |
| Avenger | After witnessing a murder, you will be able to kill for a limited amount of time. | Will report the Canadian. Can claim Gravy's bounty. | Try to stick to a group of players and avoid being alone if possible, for the best chances of being able to trigger your ability. You can then use your ability to target someone you know is likely to be a Duck, or the triggering killer, though you may accidentally take out a Sheriff. |
| Engineer | You will be able to see the approximate location of where sabotages were called from on the map. | Can vent/hide for increased vision and hearing, but will be kicked out after 10s. | By discussing player locations in meetings or keeping track of approximate locations, you can collect evidence of who is near the locations sabotages were initiated. Use this information to vote out the most likely suspects. |
| Tracker | During a sandstorm, you can see the locations of players who are outside. | Players will disappear from your map during a sandstorm if they die. | You can use your power to your advantage to track kills that occur during sandstorms in real-time, and then cross-reference other evidence to determine the biggest suspect. |
| Lobbyist | After accumulating enough votes, unlock the ability to kill. After killing, you must accumulate enough votes to unlock the kill button again. | Can not stack kills; you must kill before being able to collect votes for the next kill button. Can vote for yourself. Will report Canadian. Can claim Gravy’s bounty. | In most situations, voting yourself every round is a good idea, as it will help you unlock your next kill button as quickly as possible. Try to utilize your kills each round to keep earning kill buttons on a per-round basis, as you don’t gain anything from holding them. |
| Street Urchin | You can open locks, but only from the inside | - | If you end up locked in a room, you can use this power to escape. If you have another Goose witness use of your power, then that information can also be used to clear yourself in meetings. |
| Survivalist | If you are in the final 3 players and the Falcon/Pelican is dead, a timer starts, and you gain the power to temporarily turn invisible. | Invisibility does not prevent you from being killed. | Survive until the timer reaches zero to win. As you need to survive long enough for the timer to kick off, you will want to survive until the final round by any means necessary. |
| Fortune Teller | At meetings, you will have four players marked as the potential killer. One of them will be the real killer. | Will still show cards for players who killed a Goose, such as the Sheriff. | You can collect information during meetings to determine which one of the potential killers most likely caused the death, and then sway the vote in that direction. However, revealing you are the Fortune Teller can make you a target, so be careful. |
| Bodygaurd | You are given one random target to bodyguard, which is the same target the Hitman has. Keep them safe to earn bonus coins. | You earn bonus coins if your target survives the entire game or is killed within your range. | Dedicate yourself to following your target at all costs, and work with them to outlast everyone. |
| Stalker | You can track one player of your choice, but this power resets after each meeting. | You can not be right next to the tracked player, or else the effect will wear off. The same situation happens if the tracked player dies. | You can use this power to keep tabs on players that you find suspicious, collecting evidence on the Ducks. This is useful when players state they are going to do certain actions, as you can follow up to make sure you see them through, catch them avoiding sabotages, and more. |
Discussion (0)