Bloodhunt Says Balancing And Matchmaking Will Improve And Constantly Be Reviewed
Now that the closed alpha test has finished and they've had some time to go over player feedback, Bloodhunt developer Sharkmob had decided to address some player concerns in a series of posts. The full set will consist of three posts, with the first one already available, and each addressing a limited number of topics. So far, the first post covers the ability to play with friends and issues players had getting around in the game. The second covers archetype balance and long matchmaking times.
The answer to archetype balance is that because they hope to cater to a variety of playstyles while maintaining balance, they will always be tweaking balance -- particularly when they add a new clan to the game.
Finally, as far as matchmaking goes, this should be something else that improves as more players are added to the game. During closed beta the player pool was limited so the result was that matchmaking times were longer than expected, particularly in regions where there were even less players. So, once the game rolls out and there are more players available, the issue should be more or less handled. That said, they will be providing a failsafe that will match players outside of their region if the system takes too long.
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QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community.
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