Let me take you behind the scenes of MMOBomb for a moment. Jason Winter and I, being the primary writers on the site, often have discussions we don’t make public. They may be some of the most brutal comments you could say about a game, an industry personality, or they could just be conversations that wouldn’t make sense to anyone but us. Combined, Jason and I have over 15 years of professional experience in the MMO industry. We play a lot of them, we report on a lot of them, we test a lot of them, and that 15 years doesn’t even touch our non-professional/gamer experience.

That kind of background often leads to conversations about trends and things we’d like to see in the “next sexy MMO.” Often, we muse on what an MMO would look like if you removed some of the things that come off as a “grind.” Jason’s favorite on this topic is questing. What would the game look like if there weren’t the traditional quest grind in it?

I tell you this because 37Games is moving Felspire, a free to play MMO, to official launch tomorrow and it kind of takes our musing to an almost absurd level. Felspire addresses the monotony of quest leveling in a weird way. Yes, we’ve seen auto-pathing. I’ve even done a First Look for a game that did mob grinding for you. Pick a target type and your character would just run around and kill those creatures over and over while you watched. But check this out from the official release press release:

Felspire also comes equipped with a handy auto-questing feature that gives you the option to skip straight to the part of the game that you enjoy the most. This nifty addition can automatically slay monsters, collect loot, and is even able to sell items from your bag when it has reached its capacity. This feature can be turned on or off – leaving it up to you to decide when to take the reins.

I have to ask the question though…if you think players just want to experience the classes, the tons of gear, and the PvP…then why even HAVE the questing. I’m kind of amazed.

Check out the game and let us know what you think here.

Mike "Magicman" Byrne has been a part of the MMOBomb family for years and serves as the site's current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.


  1. Dragon Nest now has a feature where you can skip the main quests that are below your level, so you don’t have to waste your time running lower level dungeons. It’s really handy for players who don’t bother with the plot and simply wish to grind 1 dungeon to level up quickly (or they’ve already been through the plot through a different character). It works. Now you can pick up from where you skipped without touching those dungeons.

  2. From the video it looks as this game could have come out 8-10 years ago. Even the artworks are heavily resembling that era. And as it seems from the huge ammount and size of enemy units, it is not about skilled aims and maneuvers, but a massive smashing of skill buttons. I’m not even sure anyone like this game type, and the autoquesting system completely erased my already nonexistent interest in this game.

    • Just checked some screenshots. The game looks definitely better than in the video, seriously, the one who made this is trying to prevent anyone playing the game. But this game is still nothing special.


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