Find Out What It Takes For League Of Legends To Render One Frame

Jason Winter
By Jason Winter, News Editor Posted:
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LoL Rendering Wireframe

You're probably not aware of the amount of work it requires to make your favorite game run at 60 frames per second. Inside your computer, there's a team of tiny, tiny artists, hopped up on caffeine pills and sugar, frantically drawing images and shipping them to your monitor --

OK, that's not really how it works. But the real explanation is only slightly less work-intensive, as Riot's Tony Albrecht explains in a new blot post. As an engineer on "the new Render Strike Team under the Sustainability Initiative in League of Legends," Albrecht explains, in great detail, how a single frame of the MOBA is drawn.

Albrecht lists 13 numbered steps to the process, from 0 to 12, along with a few other elements that go into making a single scene. (Did you know Garen consists of 6,336 triangles?) I won't try to explain every bit of the sometimes-very-technical nature of the blog post, but if you have any interest in graphic design for video games, or are just curious to see how much work goes into this sort of thing, check it out.

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In this article: League of Legends, Riot Games.

About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

Discussion (4)

doo doo brown 6 years ago
This game has never been good sorry kiddos

furry fury 6 years ago
How about rendering a good team mate instead?

Hellsworth 6 years ago
"Find out how much work goes into a single frame of your control panel while you hover your mouse over the "League of Legends", right click it and uninstall a randomly assorted rage virus from your computer!" Cmon... everyone saw this coming right? :D :D :D :D

Novalisk 6 years ago
It may take 13 steps for a single frame to be rendered, but it still runs smoother than the new client.


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