You’re probably not aware of the amount of work it requires to make your favorite game run at 60 frames per second. Inside your computer, there’s a team of tiny, tiny artists, hopped up on caffeine pills and sugar, frantically drawing images and shipping them to your monitor —
OK, that’s not really how it works. But the real explanation is only slightly less work-intensive, as Riot’s Tony Albrecht explains in a new blot post. As an engineer on “the new Render Strike Team under the Sustainability Initiative in League of Legends,” Albrecht explains, in great detail, how a single frame of the MOBA is drawn.
Albrecht lists 13 numbered steps to the process, from 0 to 12, along with a few other elements that go into making a single scene. (Did you know Garen consists of 6,336 triangles?) I won’t try to explain every bit of the sometimes-very-technical nature of the blog post, but if you have any interest in graphic design for video games, or are just curious to see how much work goes into this sort of thing, check it out.
This game has never been good sorry kiddos
How about rendering a good team mate instead?
“Find out how much work goes into a single frame of your control panel while you hover your mouse over the “League of Legends”, right click it and uninstall a randomly assorted rage virus from your computer!” Cmon… everyone saw this coming right? 😀 😀 😀 😀
It may take 13 steps for a single frame to be rendered, but it still runs smoother than the new client.