At GSTAR 2011, MAIET entertainment finally revealed GunZ the Second Duel (GunZ 2) game play in public through Korean publisher CJ E&M. It was a big moment for MAIET especially because this was the first time GunZ 2 gameplay has ever been officially released to public.
GSTAR 2011 finished on November 13th, and MAIET released GunZ 2 official promotional trailer made for publisher viewing to public on November 18th. In this trailer, users can have a glimpse of four PvP maps presented at GSTAR 2011 and have an opportunity to watch the gameplay of all three classes of characters. There is also PvE content which wasn’t revealed during GSTAR toward the end of the trailer.
The following FAQ is organized by MAIET which was often asked from the gamers or foreign publishers.
Q. When was GunZ 2 project started?
A. GunZ 2 project was started on the second half of the year 2007. But the first 2 years were spent building fundamental technologies and testing, so release point was postponed later than what we originally planned.
Q. What is the biggest difference between GunZ 1 & GunZ 2?
A. The noticeable feature of GunZ 2 is the adaptation of Full Physics Game Engine. There are many games which use Physics Engine, but it is mostly used for visual effects or it is used under limited circumstance for multiplay.
But, GunZ 2 synchronizes all Physics simulation on the network, and this exclusive technology realizes the users to experience and perform such creative gameplay in GunZ 2 which is completely different from GunZ 1. Unfortunately, the trailer doesn’t fully display this feature but as the development progresses and through the release of new information you will see and feel it greatly.
Q. Will there be any other class than the 3 classes presented for the official release?
A. No, because developing additional class is a huge job. Sometimes we heard about adding a healing class rumor, but this was never an issue even from the beginning. For the official service, total of 3 classes will be launched, and these include female assassin, male fighter, and female heavy characters which weren’t shown on the trailer.
Q. Does character customizing possible?
A. Of course. We just didn’t apply the equipment change part for GSTAR because of the limited time for the show. We already prepared enough costumes to present for the official version, and you will see it as more information about GunZ 2 reveals.
Q. Enforcement of PvE mode?
A. Yes. We consider PvE mode in GunZ 1 as just a foretaste. We were determined to make attractive and enjoyable PvE mode so user can also have fun just by playing PvE mode. However, PvE mode is not enough to experience everything about GunZ 2. Our ultimate goal is to provide more experimental features in PvE to bring a brand new gaming experience for players.
Q. Will there be the technique called kStyle at GunZ 2?
A. kStyle from GunZ 1 will not be included in GunZ 2. We acknowledge that kStyle would have enhanced the popularity of GunZ 1 but it is also true that it holds many derivative problems. And also we doubt for the necessity to keep kStyle since GunZ 2 will have totally new tactics and controls. Just considering what we have planned for GunZ 2 so far, we believe that there is enough content to exceed GunZ 1 and provide a lot of enjoyable features.
So there is no need to be disappointed about kStyle.
Q. When will GunZ 2 be officially released?
A. We are currently working on the contents and elaborating more on Full Physics Game Engine. It is hard to tell definite timing for release but it is our goal to release early next year in Korea.
Q. Please tell about international language service plan.
A. So far, only the release of Taiwan, Macao, and Hong Kong during the third or fourth quarter of 2012 is confirmed. Since GunZ 2 is receiving lots of attentions from many game publishers of different territories, we hope to be able to release regarding additional officially servicing territory by early next year.
Q. Do you have any plan to lead the international service by development studio such as GunZ 1?
A. Not at all. Actually it is difficult to say that it won’t happen in the future, but for now we can’t prepare for such service plan or the operating team. We think that we have accumulated good experience while leading an international service for GunZ 1, but it is out of our capacity to operate an international service in our own at this moment.