Head of Creative For Halo Infinite Addresses Roadmap Commitments As Campaign Co-op Slips To August
"More than anything else, we want this roadmap to be accurate and reliable."
In today's developer blog on Halo Waypoint, Head of Creative for 343 Industries, Joseph Staten, shared the roadmap for Season 2 and the rest of the year for Halo Infinite. With the promised release of May 2 for Season 2, Staten wants to reassure fans that his team plans to address "issues negatively impacting player experience" and continually work on "Campaign Co-op, Forge, and Season 3."
As the launch of Season 2 gets closer, Staten announces that their roadmap "timeframe will also expand," with "longer-term initiatives" in place depending on player needs or reactions to new changes. The most facing issue they want to address is the current negative player experience, which mostly boils down to delivering more content quickly and quality of life updates.
While pushing out more content is the best way to solve Halo Infinite's problems, Staten and his team are under a "priority zero" sustainable development cycle that makes sure they maintain a healthy work/life balance. Judging from past dev blogs, 343 Industries has kept a good handle on communicating with their player base since Season 1, which in my opinion, earns them the room to breathe.
Regarding Season 3 and other features, their roadmap for future updates will always be an "evolving document" since player feedback is taking precedence currently. However, they will have more to share about Season 2 within the next two weeks up to its launch, such as Battle Pass rewards, events, game modes, and much more!
What do you think about the direction that Halo Infinite is going? You can read the blog on Halo Waypoint to learn more.
About the Author
Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.
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