Changes are coming to Hyper Scape today, in the form of a patch from Ubisoft. Then again … since the game is set in a virtual world, is it Ubisoft who’s making the changes or is it the in-game company that operates the Hyper Scape? That’s one heck of a lore dilemma.

The Salvo and Komodo, both explosive weapons, have had their splash damage and radius mitigated somewhat, so as to require more skill and aiming than the “carpet-bombing” strategy that has been too effective during indoor fights. (Well, there goes one of my main tactics.) The Hexfire also had a bug that made it “too efficient with a controller in certain cases,” so that’s been addressed.

On the hacks side, the Mine, Wall, Armor, Slam, and Shockwave all received slight nerfs, while Reveal got a buff, in terms of both its detection radius and range. And if you’ve been hanging around in collapsed sectors and just healing up the damage, look for that to be a bit tougher, as that damage, and its ramp-up, has been increased. Read about those, and all the rest of the changes and bug fixes in today’s patch on the Hyper Scape site.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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