If you’ve ever wondered what goes into making a survival game — particularly one with a mix of futuristic sci-fi and pre-historic elements, you might want to take a peek at some of the new videos posted on the Icaurs channel. Recently, the Icarus team has been posting “The Making of Icarus” videos, offering a look at the development of the game beginning with the original inspiration. These follow the live action lore video posted earlier last month.

The videos feature Dean Hall, who explains in the first episode that Icarus was born from taking the things that were wrong with DayZ and discovering solutions to them. He also discusses challenges to the game — such as its unique setting, obtaining funding, and how the development team operates.

The first episode discusses how the team figured out the best way to get players into this world using familiar things. Hence the title: “Woodcutting Simulator.”

The second, “Industrial Simulator”, discusses the development of the game’s first level, keeping in mind, how players move around — and more importantly, what happens after they pass the ‘just trying to survive’ part of the game. It also covers how the dev team dealt with expanding.

The videos feature a lot of really nice concept art for everything from the environments to some crazy looking creatures. If you’d prefer a more static look at the images, Kotaku has a massive post filled with pretty pictures they received as part of their interview with the Icarus team.

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.

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