wizardry online

The sun is setting on Wizardry Online over in Japan. Japanese publisher Gamepot announced the closure recently stating that it was a result of “market conditions.”

According to an announcement translated by MMOCulture, the developer plans to let the game run until just before Christmas — December 20.

Wizardry Online closed in the West about two years ago after spending a year and a half on the SOE lineup.

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.


  1. It was a unique and interesting game, I enjoyed mastering it’s dungeons and the level of skill, teamwork and strategy needed to overcome it’s challenges. I had sincerely hoped it would have been picked up by a new publisher but alas…

    • but SOE and daydream were never the ones who made this to begin with though? All they did was just localize it in the west

  2. I never played this game before but after looking up the game on youtube and watching some of the gameplay I agree with MOREHARDCOREMMOPLZ it sucks how the developers lost out on an amazing project like this.

  3. i normally don’t comment, but I actually really enjoyed this game. It wasn’t polished enough for me to play it super intensely, and I didn’t care for the percentage based permadeath system. But I loved how hardcore it was and the idea behind it. Sad to see the developers lose out on this project.


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