New World Is Removing Wards And Banes While Buffing And Adding Other Perks

Reducing the amount of required perks and allowing for more freedom in builds.

Troy Blackburn
By Troy Blackburn, News Editor Posted:
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New World Forged in Aeternum ep. 45

New World is reworking its gearing system in the upcoming expansion, and with that comes the removal of Wards and Banes from the MMORPG. Wards and Banes are monster-type-specific buffs that are all but required right now to do advanced dungeon Mutations. Ward perks in particular will be replaced with new utility Perks including Health. Banes, which do more damage to specific monster types, seem to just be going away.

The idea is to provide more freedom in builds and the ability to choose perks that match your playstyle instead of having a required set of perks to do certain content.

During this process, other perks will be tweaked to improve performance, while some new perks, like the above-mentioned Health, will be added, as well as more viable healing buffs. Ward potions will also be tweaked to last an entire dungeon run, instead of just one fight. It all comes with the expansion launch currently slated for the Fall of this year.

You can watch the entire episode of Forged in Aeternum in which they talk about the removal of Wards and Banes in New World below.

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In this article: New World, Amazon Games.

About the Author

Troy Blackburn
Troy Blackburn, News Editor

Troy “Noobfridge” Blackburn has been reporting on the video game industry for over a decade. Whether it’s news, editorials, gameplay videos, or streams, Noobfridge never fails to present his honest opinion whether those hot takes prove to be popular or not.

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Discussion (1)

suptiger 8 months ago
Looks like nerfing again for one part of game that Communty has found easier way to do mission again. As for expansion they call, removing an area and returning it is not expansion, ask any developer. Battlefield 2042 reworked maps they did not call it expansion.


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