Nexon's New MMORPG HIT2 Launches For Korean Players In August, Comes To PC And Mobile Platforms

To preserve the IP's first title, the game will reproduce its vision and characters.

Anthony Jones
By Anthony Jones, News Editor July 29, 2022
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Hit2 Release

Nexon released a new trailer today that revealed their upcoming MMORPG Heroes of Incredible Tales (HIT) 2 would launch in Korea on August 25, globally later this year. Following the now-defunct HIT mobile game by Nexon's subsidiary, NAT Games, HIT2 will carry the IP's legacy and arrive on PC and mobile platforms.

HIT2 is a mix of something entirely new and a literal reboot of the first game. It maintains much of its hack n' slash identity from the original and even brings back old characters. This time around, Nexon is expanding the scale of siege warfare and ramping up the game's combat experience. For those who don't know, HIT was massively popular in Korea and will likely hit big numbers again if Nexon's promises pull through.

HIT2 will offer different game modes from PvE content to PvP battles between player territories. These encounters will involve large-scale battles where occupying castles gives players a crucial foothold on the battlefield. In addition, there are six playable classes with distinct skills and advantages depending on the map and flow of battle.

HIT2 will continue where the original left off when it comes to the story, but most resources are focused on combat, so it might not be a strong point. More news on the global release will be available soon, but for those curious about the Korean launch, pre-registration for Android and iOS is now available.

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In this article: Nexon, NAT Games, HIT2.

About the Author

Anthony Jones
Anthony Jones, News Editor
Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.

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