Nintendo President: "No Whales"
Could Nintendo change the way we think about free-to-play monetization methods?
In speaking to investors earlier this week, Nintendo President Satoru Iwata -- who already has had his say on free-to-play and its less-savory practices -- said that his company is exploring alternatives to change the monetization of its F2P games from one that appeals to a "narrow and large[-spending]" audience to one that's "wide and small[-spending]." In other words, he wants his games to get smaller amounts of money from a larger pool of players instead of a lot of money from a few players.
The second question on this page is where Iwata explains in depth his company's strategy. In noting that the traditional way Japanese mobile games make money is by exploiting "whales," Iwata says that such a strategy "will not produce long-lasting results," even if it does produce short-term profits. A secondary issue is the desire to keep Nintendo a family-friendly company, and avoid incidents like this one, so that "parents and guardians can give Nintendo products to their children with peace of mind." As such, Iwata has challenged his team to come up with alternatives, and his developers have had "many active discussions on the topic."
It's an interesting challenge, and considering Iwata's seemingly high integrity, one that I wouldn't doubt he's serious about. Of course, as with my last article about Iwata, I'm not 100% that it can work without something really restrictive, like my Awful Idea from last year, which sounded nice in theory but not so much in practice. Not only that, but big spenders, as much as they might seem abhorrent, are what help keep games free for the vast majority of players. Reduce their impact and it means more players have to pay to enjoy the game -- which could have a dramatic effect on the "free-ness" of a F2P game and the enjoyment level of its player base.
Still, it'll be interesting to see if Iwata and Nintendo can actually pull off something that appeals to customers and is healthy for the company in the long-term. Maybe it will lead to a whole new way to approach F2P monetization that games will rush to adapt.
About the Author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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You guys do remember Nexon ceo with his "no more P2W"? it also sounded a bit like this here.
It is a step in the right direction though. Too bad most developers don't care about their image as much as Nintendo.
- 2 full F2P games (Pokemon Shuffle & Pokemon Rumble World) which while limiting players on a time basis (Shuffle moreso than Rumble World), limit mictrotransactions per month as well (a practice which I like, but for addicted players who want to spend big, may not like). The microtransactions are a way of bypassing the time limits/or to get powerups which can be earned ingame anyway.
- 2 free to try games (Rusty's Real Deal Baseball & Stretchmo/Fullblox), which are more like demos, but just branded under a different name, as most of the content still requires a 1 time payment to access (call them mini-expansions if you will).
While I don't think Ninty's going to go big with F2P games (their core business is still paid games on their consoles), it'll still be interesting to see where they head with F2P. Of course, it's still very doubtful they'd join the PC market (they only just this year announced joining the mobile market after a long period of opposition to it).