What do you do when you’re a game company with 70+ million customers and the Internet infrastructure isn’t good enough? Answer: You make your own network.

That’s what Riot is doing, in the attempt to stabilize ping for all North American League of Legends players, especially those on the east coast who are far from Riot’s west coast servers. This forum post lays out the reasons for and barebones details of what Riot is looking to do:

“Why are we doing this? Currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds. On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go, which can impact your network quality and ping whether the game server is across the country or right down the street.

“This is why we’re in the process of creating our own direct network for League traffic and working with ISPs across the US and Canada to connect players to this network.”

It’s one hell of an ambitious — and probably expensive — project, and you have to give props to Riot for such an ambitious undertaking. Here’s hoping it leads to a better experience for everyone.

the author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

9 Readers Commented

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  1. Kiri on January 12, 2015

    funny that they’re complaining about ms but haven’t played it in 300 ms, it’s quite playable with 180 ms

  2. Jellopy on January 9, 2015

    This would be incredibly nice for people in rural areas with limited internet options like yours truly. And yeah have to agree that is ambitious as hell and takes a lot of tenacity and confidence to hammer this concept out there. If they pull it off that would certainly net them points in my book. League isn’t my favorite moba but this does suggest a lot of dedication to their player base.

  3. Sir Jaxxy on January 6, 2015

    Not sure why they don’t just join up with and/or white label WTFast. Seeing that WTFast already has the infrastructure in place this would be a much faster and cheaper solution.

    • Annonymouse on January 9, 2015

      Does WTFast even have any real tangible infrastructure?

  4. Shinjei on January 6, 2015

    I have a constant 110 ping on east coast on NA servers and don’t lag unless something is up with the servers. It would be nice though if they did this and see 42 ping again (my usual with NA game servers.) or even lower.

  5. Roaming Laughter on January 6, 2015


    • Vult on January 6, 2015

      NA is very profitable compared to EUW.

    • MacguffinsTV on January 7, 2015

      I am sure they will eventually, after they see how NA works out.

  6. RonTheBig on January 6, 2015

    I never did have a problem with my network in games or lags from the game itself O.o